Terminal.Gui v2 - What's New
This document provides an in-depth overview of the new features, improvements, and architectural changes in Terminal.Gui v2 compared to v1.
For migration guidance, see the v1 To v2 Migration Guide.
Table of Contents
- Overview
- Architectural Overhaul
- Instance-Based Application Model
- IRunnable Architecture
- Modern Look & Feel
- Simplified API
- View Improvements
- New and Improved Views
- Enhanced Input Handling
- Configuration and Persistence
- Debugging and Performance
- Additional Features
Overview
Terminal.Gui v2 represents a fundamental redesign of the library's architecture, API, and capabilities. Key improvements include:
- Instance-Based Application Model - Move from static singletons to
IApplicationinstances - IRunnable Architecture - Interface-based pattern for type-safe, runnable views
- Proper Resource Management - Full IDisposable pattern with automatic cleanup
- Built-in Scrolling - Every view supports scrolling inherently
- 24-bit TrueColor - Full color spectrum by default
- Enhanced Input - Modern keyboard and mouse APIs
- Improved Layout - Simplified with adornments (Margin, Border, Padding)
- Better Navigation - Decoupled focus and tab navigation
- Configuration System - Persistent themes and settings
- Logging and Metrics - Built-in debugging and performance tracking
Architectural Overhaul
Design Philosophy
Terminal.Gui v2 was designed with these core principles:
- Separation of Concerns - Layout, focus, input, and drawing are cleanly decoupled
- Performance - Reduced overhead in rendering and event handling
- Modern .NET Practices - Standard patterns like
EventHandler<T>andIDisposable - Testability - Views can be tested in isolation without global state
- Accessibility - Improved keyboard navigation and visual feedback
Result
- Thousands of lines of redundant or complex code removed
- More modular and maintainable codebase
- Better performance and predictability
- Easier to extend and customize
Instance-Based Application Model
See the Application Deep Dive for complete details.
v2 introduces an instance-based architecture that eliminates global state and enables multiple application contexts.
Key Features
IApplication Interface:
Application.Create()returns anIApplicationinstance- Multiple applications can coexist (useful for testing)
- Each instance manages its own driver, session stack, and resources
View.App Property:
- Every view has an
Appproperty referencing itsIApplicationcontext - Views access application services through
App(driver, session management, etc.) - Eliminates static dependencies, improving testability
Session Management:
SessionStacktracks all running sessions as a stackTopRunnableproperty references the currently active sessionBegin()andEnd()methods manage session lifecycle
Example
// Instance-based pattern (recommended)
IApplication app = Application.Create ().Init ();
Window window = new () { Title = "My App" };
app.Run (window);
window.Dispose ();
app.Dispose ();
// With using statement for automatic disposal
using (IApplication app = Application.Create ().Init ())
{
Window window = new () { Title = "My App" };
app.Run (window);
window.Dispose ();
} // app.Dispose() called automatically
// Access from within a view
public class MyView : View
{
public void DoWork ()
{
App?.Driver.Move (0, 0);
App?.TopRunnableView?.SetNeedsDraw ();
}
}
Benefits
- Testability - Mock
IApplicationfor unit tests - No Global State - Multiple contexts can coexist
- Clear Ownership - Views explicitly know their context
- Proper Cleanup - IDisposable ensures resources are released
Resource Management
v2 implements full IDisposable pattern:
// Recommended: using statement
using (IApplication app = Application.Create ().Init ())
{
app.Run<MyDialog> ();
MyResult? result = app.GetResult<MyResult> ();
}
// Ensures:
// - Input thread stopped cleanly
// - Driver resources released
// - No thread leaks in tests
Important Changes:
Shutdown()method is obsolete - useDispose()instead- Always dispose applications (especially in tests)
- Input thread runs at ~50 polls/second (20ms throttle) until disposed
IRunnable Architecture
See the Application Deep Dive for complete details.
v2 introduces IRunnable<TResult> - an interface-based pattern for runnable views with type-safe results.
Key Features
Interface-Based:
- Implement
IRunnable<TResult>without inheriting fromRunnable - Any view can be runnable
- Decouples runnability from view hierarchy
Type-Safe Results:
- Generic
TResultparameter provides compile-time type safety nullindicates cancellation/non-acceptance- Results extracted before disposal in lifecycle events
Lifecycle Events (CWP-Compliant):
IsRunningChanging- Cancellable, before stack changeIsRunningChanged- Non-cancellable, after stack changeIsModalChanging- Cancellable, before modal state changeIsModalChanged- Non-cancellable, after modal state change
Example
public class FileDialog : Runnable<string?>
{
private TextField _pathField;
public FileDialog ()
{
Title = "Select File";
_pathField = new () { Width = Dim.Fill () };
Add (_pathField);
Button okButton = new () { Text = "OK", IsDefault = true };
okButton.Accepting += (s, e) =>
{
Result = _pathField.Text;
Application.RequestStop ();
};
AddButton (okButton);
}
protected override bool OnIsRunningChanging (bool oldValue, bool newValue)
{
if (!newValue) // Stopping - extract result before disposal
{
Result = _pathField?.Text;
// Optionally cancel stop
if (HasUnsavedChanges ())
{
return true; // Cancel
}
}
return base.OnIsRunningChanging (oldValue, newValue);
}
}
// Use with fluent API
using (IApplication app = Application.Create ().Init ())
{
app.Run<FileDialog> ();
string? path = app.GetResult<string> ();
if (path is { })
{
OpenFile (path);
}
}
Fluent API
v2 enables elegant method chaining:
// Concise and readable
using (IApplication app = Application.Create ().Init ())
{
app.Run<ColorPickerDialog> ();
Color? result = app.GetResult<Color> ();
}
Key Methods:
Init()- ReturnsIApplicationfor chainingRun<TRunnable>()- Creates and runs runnable, returnsIApplicationGetResult<T>()- Extract typed result after runDispose()- Release all resources
Disposal Semantics
"Whoever creates it, owns it":
| Method | Creator | Owner | Disposal |
|---|---|---|---|
Run<TRunnable>() |
Framework | Framework | Automatic when returns |
Run(IRunnable) |
Caller | Caller | Manual by caller |
// Framework ownership - automatic disposal
app.Run<MyDialog> (); // Dialog disposed automatically
// Caller ownership - manual disposal
MyDialog dialog = new ();
app.Run (dialog);
dialog.Dispose (); // Caller must dispose
Benefits
- Type Safety - No casting, compile-time checking
- Clean Lifecycle - CWP-compliant events
- Automatic Disposal - Framework manages created runnables
- Flexible - Works with any View, not just Toplevel
Modern Look & Feel
24-bit TrueColor Support
See the Drawing Deep Dive for complete details.
v2 provides full 24-bit color support by default:
- Implementation: Attribute class handles RGB values
- Fallback: Automatic 16-color mode for older terminals
- Driver Support: IConsoleDriver.SupportsTrueColor detection
- Usage: Direct RGB input via Color struct
// 24-bit RGB color
Color customColor = new (0xFF, 0x99, 0x00);
// Or use named colors (ANSI-compliant)
Color color = Color.Yellow; // Was "Brown" in v1
Enhanced Borders and Adornments
See the Layout Deep Dive for complete details.
v2 introduces a comprehensive Adornment system:
- Margin - Transparent spacing outside the border
- Border - Visual frame with title, multiple styles
- Padding - Spacing inside the border
Border Features:
- Multiple LineStyle options: Single, Double, Heavy, Rounded, Dashed, Dotted
- Automatic line intersection handling via LineCanvas
- Configurable thickness per side via Thickness
- Title display with alignment options
view.BorderStyle = LineStyle.Double;
view.Border.Thickness = new (1);
view.Title = "My View";
view.Margin.Thickness = new (2);
view.Padding.Thickness = new (1);
User Configurable Themes
See the Configuration Deep Dive and Scheme Deep Dive for details.
v2 adds comprehensive theme support:
- ConfigurationManager: Loads/saves color schemes from files
- Schemes: Applied per-view or globally via Scheme
- Text Styles: TextStyle supports Bold, Italic, Underline, Strikethrough, Blink, Reverse, Faint
- User Customization: End-users can personalize without code changes
// Apply a theme
ConfigurationManager.Themes.Theme = "Dark";
// Customize text style
view.Scheme.Normal = new (
Color.White,
Color.Black,
TextStyle.Bold | TextStyle.Underline
);
LineCanvas
See the Drawing Deep Dive for complete details.
LineCanvas provides sophisticated line drawing:
- Auto-joining lines at intersections
- Multiple line styles (Single, Double, Heavy, etc.)
- Automatic glyph selection for corners and T-junctions
- Used by Border, Line, and custom views
// Line view uses LineCanvas
Line line = new () { Orientation = Orientation.Horizontal };
line.LineStyle = LineStyle.Double;
Gradients
See the Drawing Deep Dive for details.
v2 adds gradient support:
- Gradient - Color transitions
- GradientFill - Fill patterns
- Uses TrueColor for smooth effects
- Apply to borders, backgrounds, or custom elements
Gradient gradient = new (Color.Blue, Color.Cyan);
view.BackgroundGradient = new (gradient, Orientation.Vertical);
Simplified API
Consistency and Reduction
v2 consolidates redundant APIs:
- Centralized Navigation: ApplicationNavigation replaces scattered focus methods
- Standard Events: All events use
EventHandler<T>pattern - Consistent Naming: Methods follow .NET conventions (e.g.,
OnHasFocusChanged) - Reduced Surface: Fewer but more powerful APIs
Example:
// v1 - Multiple scattered methods
View.MostFocused
View.EnsureFocus ()
View.FocusNext ()
// v2 - Centralized
Application.Navigation.GetFocused ()
view.SetFocus ()
view.AdvanceFocus ()
Modern .NET Standards
- Events:
EventHandler<EventArgs>instead of custom delegates - Properties: Consistent get/set patterns
- Disposal: IDisposable throughout
- Nullability: Enabled in core library files
Performance Optimizations
v2 reduces overhead through:
- Smarter
NeedsDrawsystem (only draw what changed) - Reduced allocations in hot paths (event handling, rendering)
- Optimized layout calculations
- Efficient input processing
Result: Snappier UIs, especially with many views or frequent updates
View Improvements
Deterministic Lifetime Management
v2 clarifies view ownership:
- Explicit disposal rules enforced by unit tests
Application.RunmanagesRunnablelifecycle- SubViews disposed automatically with SuperView
- Clear documentation of ownership semantics
Built-in Scrolling
See the Scrolling Deep Dive for complete details.
Every View supports scrolling inherently:
- Viewport - Visible rectangle (can have non-zero location)
- GetContentSize - Returns total content size
- SetContentSize - Sets scrollable content size
- ScrollVertical/ScrollHorizontal - Helper methods
No need for ScrollView wrapper!
// Enable scrolling
view.SetContentSize (new (100, 100));
// Scroll by changing Viewport location
view.ScrollVertical (5);
view.ScrollHorizontal (3);
// Built-in scrollbars
view.VerticalScrollBar.Visible = true;
view.HorizontalScrollBar.Visible = true;
view.VerticalScrollBar.AutoShow = true;
Enhanced ScrollBar
v2 replaces ScrollBarView with ScrollBar:
- Cleaner implementation
- Automatic show/hide
- Proportional sizing with
ScrollSlider - Integrated with View's scrolling system
- Simple to add via View.VerticalScrollBar / View.HorizontalScrollBar
Advanced Layout Features
See the Layout Deep Dive and DimAuto Deep Dive for details.
- Automatically sizes views based on content or subviews
- Reduces manual layout calculations
- Supports multiple styles (Text, Content, Position)
- Anchor to right or bottom of SuperView
- Enables flexible, responsive layouts
- Align multiple views (Left, Center, Right)
- Simplifies creating aligned layouts
// Auto-size based on text
label.Width = Dim.Auto ();
label.Height = Dim.Auto ();
// Anchor to bottom-right
button.X = Pos.AnchorEnd (10);
button.Y = Pos.AnchorEnd (2);
// Center align
label1.X = Pos.Center ();
label2.X = Pos.Center ();
View Arrangement
See the Arrangement Deep Dive for complete details.
View.Arrangement enables interactive UI:
- ViewArrangement.Movable - Drag with mouse or move with keyboard
- ViewArrangement.Resizable - Resize edges with mouse or keyboard
- ViewArrangement.Overlapped - Z-order management for overlapping views
Arrangement Key: Press Ctrl+F5 (configurable via Application.ArrangeKey) to enter arrange mode
// Movable and resizable window
window.Arrangement = ViewArrangement.Movable | ViewArrangement.Resizable;
// Overlapped windows
container.Arrangement = ViewArrangement.Overlapped;
Enhanced Navigation
See the Navigation Deep Dive for complete details.
v2 decouples navigation concepts:
- CanFocus - Whether view can receive focus (defaults to
falsein v2) - TabStop - TabBehavior enum (TabStop, TabGroup, NoStop)
- ApplicationNavigation - Centralized navigation logic
Navigation Keys (Configurable):
Tab/Shift+Tab- Next/previous TabStopF6/Shift+F6- Next/previous TabGroup- Arrow keys - Same as Tab navigation
// Configure navigation keys
Application.NextTabStopKey = Key.Tab;
Application.PrevTabStopKey = Key.Tab.WithShift;
Application.NextTabGroupKey = Key.F6;
Application.PrevTabGroupKey = Key.F6.WithShift;
// Set tab behavior
view.CanFocus = true;
view.TabStop = TabBehavior.TabStop; // Normal tab navigation
New and Improved Views
See the Views Overview for a complete catalog.
New Views in v2
- Bar - Foundation for StatusBar, MenuBar, PopoverMenu
- CharMap - Scrollable Unicode character map with UCD support
- ColorPicker - TrueColor selection with multiple color models
- DatePicker - Calendar-based date selection
- FlagSelector - Non-mutually-exclusive flag selection
- GraphView - Data visualization (bar, scatter, line graphs)
- Line - Single lines with LineCanvas integration
- NumericUpDown
- Type-safe numeric input - OptionSelector - Mutually-exclusive option selection
- Shortcut - Command display with key bindings
- Slider - Sophisticated range selection control
- SpinnerView - Animated progress indicators
Significantly Improved Views
- FileDialog - TreeView navigation, Unicode icons, search, history
- ScrollBar - Clean implementation with auto-show
- StatusBar - Rebuilt on Bar infrastructure
- TableView - Generic collections, checkboxes, tree structures, custom rendering
- MenuBar / PopoverMenu - Redesigned menu system
Enhanced Input Handling
Keyboard API
See the Keyboard Deep Dive and Command Deep Dive for details.
Key Class:
- Replaces v1's
KeyEventstruct - High-level abstraction over raw key codes
- Properties for modifiers and key type
- Platform-independent
// Check keys
if (key == Key.Enter) { }
if (key == Key.C.WithCtrl) { }
// Modifiers
if (key.Shift) { }
if (key.Ctrl) { }
Key Bindings:
- Map keys to Command enums
- Scopes: Application, Focused, HotKey
- Views declare supported commands via View.AddCommand
// Add command handler
view.AddCommand (Command.Accept, HandleAccept);
// Bind key to command
view.KeyBindings.Add (Key.Enter, Command.Accept);
private bool HandleAccept ()
{
// Handle command
return true; // Handled
}
Configurable Keys:
- Application.QuitKey - Close app (default: Esc)
- Application.ArrangeKey - Arrange mode (default: Ctrl+F5)
- Navigation keys (Tab, F6, arrows)
Mouse API
See the Mouse Deep Dive for complete details.
- Replaces v1's
MouseEventEventArgs - Cleaner structure for mouse data
- MouseFlags for button states
Granular Events:
- View.MouseClick - High-level click events
- Double-click support
- Mouse movement tracking
- Viewport-relative coordinates (not screen-relative)
Highlight and Continuous Presses:
- View.Highlight - Visual feedback on hover/click
- View.HighlightStyle - Configure highlight appearance
- View.WantContinuousButtonPresses - Repeat Command.Accept during button hold
// Highlight on hover
view.Highlight += (s, e) => { /* Visual feedback */ };
view.HighlightStyle = HighlightStyle.Hover;
// Continuous button presses
view.WantContinuousButtonPresses = true;
Configuration and Persistence
See the Configuration Deep Dive for complete details.
ConfigurationManager
ConfigurationManager provides:
- JSON-based persistence
- Theme management
- Key binding customization
- View property persistence
- SettingsScope - User, Application, Machine levels
- ConfigLocations - Where to search for configs
// Enable configuration
ConfigurationManager.Enable (ConfigLocations.All);
// Load a theme
ConfigurationManager.Themes.Theme = "Dark";
// Save current configuration
ConfigurationManager.Save ();
User Customization:
- End-users can personalize themes, colors, text styles
- Key bindings can be remapped
- No code changes required
- JSON files easily editable
Debugging and Performance
See the Logging Deep Dive for complete details.
Logging System
Logging integrates with Microsoft.Extensions.Logging:
- Multi-level logging (Trace, Debug, Info, Warning, Error)
- Internal operation tracking (rendering, input, layout)
- Works with standard .NET logging frameworks (Serilog, NLog, etc.)
// Configure logging
Logging.ConfigureLogging ("myapp.log", LogLevel.Debug);
// Use in code
Logging.Debug ("Rendering view {ViewId}", view.Id);
Metrics
Logging.Meter provides performance metrics:
- Frame rate tracking
- Redraw times
- Iteration timing
- Input processing overhead
Tools: Use dotnet-counters or other metrics tools to monitor
dotnet counters monitor --name MyApp Terminal.Gui
Additional Features
Sixel Image Support
v2 supports the Sixel protocol for rendering images:
- SixelEncoder - Encode images as Sixel data
- SixelSupportDetector - Detect terminal support
- SixelToRender - Render Sixel images
- Compatible terminals: Windows Terminal, xterm, others
Use Cases: Image previews, graphics in terminal apps
AOT Support
v2 ensures compatibility with Ahead-of-Time compilation:
- Avoid reflection patterns problematic for AOT
- Source generators for JSON serialization via SourceGenerationContext
- Single-file deployment support
- Faster startup, reduced runtime overhead
Example: See Examples/NativeAot for AOT deployment
Enhanced Unicode Support
- Correctly manages wide characters (CJK scripts)
- TextFormatter accounts for Unicode width
- Fixes v1 layout issues with wide characters
- International application support
Conclusion
Terminal.Gui v2 represents a comprehensive modernization:
Architecture:
- Instance-based application model
- IRunnable architecture with type-safe results
- Proper resource management (IDisposable)
- Decoupled concerns (layout, focus, input)
Features:
- 24-bit TrueColor
- Built-in scrolling
- Enhanced adornments (Margin, Border, Padding)
- Modern keyboard and mouse APIs
- Configuration and themes
- Logging and metrics
API:
- Simplified and consistent
- Modern .NET patterns
- Better performance
- Improved testability
Views:
- Many new views (CharMap, ColorPicker, GraphView, etc.)
- Significantly improved existing views
- Easier to create custom views
v2 provides a robust foundation for building sophisticated, maintainable, and user-friendly terminal applications. The architectural improvements, combined with new features and enhanced APIs, enable developers to create modern terminal UIs that feel responsive and polished.
For detailed migration guidance, see the v1 To v2 Migration Guide.