Terminal.Gui v2
This document provides an in-depth overview of the new features, improvements, and architectural changes in Terminal.Gui v2 compared to v1.
For information on how to port code from v1 to v2, see the v1 To v2 Migration Guide.
Architectural Overhaul and Design Philosophy
Terminal.Gui v2 represents a fundamental rethinking of the library's architecture, driven by the need for better maintainability, performance, and developer experience. The primary design goals in v2 include:
- Decoupling of Concepts: In v1, many concepts like focus management, layout, and input handling were tightly coupled, leading to fragile and hard-to-predict behavior. v2 explicitly separates these concerns, resulting in a more modular and testable codebase.
- Performance Optimization: v2 reduces overhead in rendering, event handling, and view management by streamlining internal data structures and algorithms.
- Modern .NET Practices: The API has been updated to align with contemporary .NET conventions, such as using events with
EventHandler<T>and leveraging modern C# features like target-typednewand file-scoped namespaces. - Accessibility and Usability: v2 places a stronger emphasis on ensuring that terminal applications are accessible, with improved keyboard navigation and visual feedback.
This architectural shift has resulted in the removal of thousands of lines of redundant or overly complex code from v1, replaced with cleaner, more focused implementations.
Modern Look & Feel - Technical Details
TrueColor Support
See the Drawing Deep Dive for complete details on the color system.
- Implementation: v2 introduces 24-bit color support by extending the Attribute class to handle RGB values, with fallback to 16-color mode for older terminals. This is evident in the IConsoleDriver implementations, which now map colors to the appropriate terminal escape sequences.
- Impact: Developers can now use a full spectrum of colors without manual palette management, as seen in v1. The Color struct in v2 supports direct RGB input, and drivers handle the translation to terminal capabilities via IConsoleDriver.SupportsTrueColor.
- Usage: See the ColorPicker view for an example of how TrueColor is leveraged to provide a rich color selection UI.
Enhanced Borders and Padding (Adornments)
See the Layout Deep Dive for complete details on the adornments system.
- Implementation: v2 introduces a new Adornment class hierarchy, with Margin, Border, and Padding as distinct view-like entities that wrap content. This is a significant departure from v1, where borders were often hardcoded or required custom drawing.
- Code Change: In v1, View had rudimentary border support via properties like
BorderStyle. In v2, View has a View.Border property of type Border, which is itself a configurable entity with properties like Thickness, Border.LineStyle, and Border.Settings. - Impact: This allows for consistent border rendering across all views and simplifies custom view development by providing a reusable adornment framework.
User Configurable Color Themes and Text Styles
See the Configuration Deep Dive and Scheme Deep Dive for complete details.
- Implementation: v2 adds a ConfigurationManager that supports loading and saving color schemes from configuration files. Themes are applied via Scheme objects, which can be customized per view or globally. Each Attribute in a Scheme now includes a TextStyle property supporting Bold, Italic, Underline, Strikethrough, Blink, Reverse, and Faint text styles.
- Impact: Unlike v1, where color schemes were static or required manual override, v2 enables end-users to personalize not just colors but also text styling (bold, italic, underline, etc.) without code changes, significantly enhancing accessibility and user preference support.
Enhanced Unicode/Wide Character Support
- Implementation: v2 improves Unicode handling by correctly managing wide characters in text rendering and input processing. The TextFormatter class now accounts for Unicode width in layout calculations.
- Impact: This fixes v1 issues where wide characters (e.g., CJK scripts) could break layout or input handling, making Terminal.Gui v2 suitable for international applications.
LineCanvas
See the Drawing Deep Dive for complete details on LineCanvas and the drawing system.
- Implementation: A new LineCanvas class provides a drawing API for creating lines and shapes using box-drawing characters. It includes logic for auto-joining lines at intersections, selecting appropriate glyphs dynamically.
- Code Example: In v2, LineCanvas is used internally by views like Border and Line to draw clean, connected lines, a feature absent in v1.
- Impact: Developers can create complex diagrams or UI elements with minimal effort, improving the visual fidelity of terminal applications.
Simplified API - Under the Hood
API Consistency and Reduction
- Change: v2 revisits every public API, consolidating redundant methods and properties. For example, v1 had multiple focus-related methods scattered across View and Application; v2 centralizes these in ApplicationNavigation.
- Impact: This reduces the learning curve for new developers and minimizes the risk of using deprecated or inconsistent APIs.
- Example: The v1
View.MostFocusedproperty is replaced byApplication.Navigation.GetFocused(), reducing traversal overhead and clarifying intent.
Modern .NET Standards
- Change: Events in v2 use
EventHandler<T>instead of v1's custom delegate types. Methods follow consistent naming (e.g.,OnHasFocusChangedvs. v1's varied naming). - Impact: Developers familiar with .NET conventions will find v2 more intuitive, and tools like IntelliSense provide better support due to standardized signatures.
Performance Gains
- Change: v2 optimizes rendering by minimizing unnecessary redraws through a smarter
NeedsDisplaysystem and reducing object allocations in hot paths like event handling. - Impact: Applications built with v2 will feel snappier, especially in complex UIs with many views or frequent updates, addressing v1 performance bottlenecks.
View Improvements - Deep Dive
Deterministic View Lifetime Management
- v1 Issue: Lifetime rules for
Viewobjects were unclear, leading to memory leaks or premature disposal, especially withApplication.Run. - v2 Solution: v2 defines explicit rules for view disposal and ownership, enforced by unit tests.
Application.Runnow clearly manages the lifecycle ofToplevelviews, ensuring deterministic cleanup. - Impact: Developers can predict when resources are released, reducing bugs related to dangling references or uninitialized states.
Adornments Framework
See the Layout Deep Dive and View Deep Dive for complete details.
- Technical Detail: Adornments are implemented as nested views that surround the content area, each with its own drawing and layout logic. Border supports multiple LineStyle options (Single, Double, Heavy, Rounded, Dashed, Dotted) with automatic line intersection handling via LineCanvas.
- Code Change: In v2, View has properties View.Margin, View.Border, and View.Padding, each configurable independently, unlike v1's limited border support.
- Impact: This modular approach allows for reusable UI elements and simplifies creating visually consistent applications.
Built-in Scrolling/Virtual Content Area
See the Scrolling Deep Dive and Layout Deep Dive for complete details.
- v1 Issue: Scrolling required using
ScrollViewor manual offset management, which was error-prone. - v2 Solution: Every View in v2 has a View.Viewport rectangle representing the visible portion of a potentially larger content area defined by View.GetContentSize. Changing
Viewport.Locationscrolls the content. - Code Example: In v2, TextView uses this to handle large text buffers without additional wrapper views.
- Impact: Simplifies implementing scrollable content and reduces the need for specialized container views.
Improved ScrollBar
- Change: v2 replaces
ScrollBarViewwith ScrollBar, a cleaner implementation integrated with the built-in scrolling system. View.VerticalScrollBar and View.HorizontalScrollBar properties enable scroll bars with minimal code. - Impact: Developers can add scroll bars to any view without managing separate view hierarchies, a significant usability improvement over v1.
DimAuto, PosAnchorEnd, and PosAlign
See the Layout Deep Dive and DimAuto Deep Dive for complete details.
- Dim.Auto: Automatically sizes views based on content or subviews, reducing manual layout calculations.
- Pos.AnchorEnd: Allows anchoring to the right or bottom of a superview, enabling flexible layouts not easily achievable in v1.
- Pos.Align: Provides alignment options (left, center, right) for multiple views, streamlining UI design.
- Impact: These features reduce boilerplate layout code and support responsive designs in terminal constraints.
View Arrangement
See the Arrangement Deep Dive for complete details.
- Technical Detail: The View.Arrangement property supports flags like ViewArrangement.Movable, ViewArrangement.Resizable, and ViewArrangement.Overlapped, enabling dynamic UI interactions via keyboard and mouse.
- Code Example: Window in v2 uses View.Arrangement to allow dragging and resizing, a feature requiring custom logic in v1.
- Impact: Developers can create desktop-like experiences in the terminal with minimal effort.
Keyboard Navigation Overhaul
See the Navigation Deep Dive for complete details on the navigation system.
- v1 Issue: Navigation was inconsistent, with coupled concepts like View.CanFocus and
TabStopleading to unpredictable focus behavior. - v2 Solution: v2 decouples these concepts, introduces TabBehavior enum for clearer intent (
TabStop,TabGroup,NoStop), and centralizes navigation logic in ApplicationNavigation. - Impact: Ensures accessibility by guaranteeing keyboard access to all focusable elements, with unit tests enforcing navigation keys on built-in views.
Sizable/Movable Views
- Implementation: Any view can be made resizable or movable by setting View.Arrangement flags, with built-in mouse and keyboard handlers for interaction.
- Impact: Enhances user experience by allowing runtime UI customization, a feature limited to specific views like Window in v1.
New and Improved Built-in Views - Detailed Analysis
See the Views Overview for a complete catalog of all built-in views.
New Views
v2 introduces many new View subclasses that were not present in v1:
- Bar: A foundational view for horizontal or vertical layouts of
Shortcutor other items, used inStatusBar,MenuBarv2, andPopoverMenu. - CharMap: A scrollable, searchable Unicode character map with support for the Unicode Character Database (UCD) API, enabling users to browse and select from all Unicode codepoints with detailed character information. See Character Map Deep Dive.
- ColorPicker: Leverages TrueColor for a comprehensive color selection experience, supporting multiple color models (HSV, RGB, HSL, Grayscale) with interactive color bars.
- DatePicker: Provides a calendar-based date selection UI with month/year navigation, leveraging v2's improved drawing and navigation systems.
- FlagSelector: Enables selection of non-mutually-exclusive flags with checkbox-based UI, supporting both dictionary-based and enum-based flag definitions.
- GraphView: Displays graphs (bar charts, scatter plots, line graphs) with flexible axes, labels, scaling, scrolling, and annotations - bringing data visualization to the terminal.
- Line: Draws single horizontal or vertical lines using the
LineCanvassystem with automatic intersection handling and multiple line styles (Single, Double, Heavy, Rounded, Dashed, Dotted). - Menuv2 System (MenuBarv2, PopoverMenu): A completely redesigned menu system built on the
Barinfrastructure, providing a more flexible and visually appealing menu experience. - NumericUpDown
: Type-safe numeric input with increment/decrement buttons, supporting int,long,float,double, anddecimaltypes. - OptionSelector: Displays a list of mutually-exclusive options with checkbox-style UI (radio button equivalent), supporting both horizontal and vertical orientations.
- Shortcut: An opinionated view for displaying commands with key bindings, simplifying status bar and toolbar creation with consistent visual presentation.
- Slider: A sophisticated control for range selection with multiple styles (horizontal/vertical bars, indicators), multiple options per slider, configurable legends, and event-driven value changes.
- SpinnerView: Displays animated spinner glyphs to indicate progress or activity, with multiple built-in styles (Line, Dots, Bounce, etc.) and support for auto-spin or manual animation control.
Improved Views
Many existing views from v1 have been significantly enhanced in v2:
- FileDialog (OpenDialog, SaveDialog): Completely modernized with
TreeViewfor hierarchical file navigation, Unicode glyphs for icons, search functionality, and history tracking - far surpassing v1's basic file dialogs. - ScrollBar: Replaces v1's
ScrollBarViewwith a cleaner implementation featuring automatic show/hide, proportional sizing withScrollSlider, and seamless integration with View's built-in scrolling system. - StatusBar: Rebuilt on the
Barinfrastructure, providing more flexible item management, automatic sizing, and better visual presentation. - TableView: Massively enhanced with support for generic collections (via
IEnumerableTableSource), checkboxes withCheckBoxTableSourceWrapper, tree structures viaTreeTableSource, custom cell rendering, and significantly improved performance. See TableView Deep Dive. - ScrollView: Deprecated in favor of View's built-in scrolling capabilities, eliminating the need for wrapper views and simplifying scrollable content implementation.
Beauty - Visual Enhancements
Borders
See the Drawing Deep Dive for complete details on borders and LineCanvas.
- Implementation: Uses the Border adornment with LineStyle options and LineCanvas for automatic line intersection handling.
- Impact: Adds visual polish to UI elements, making applications feel more refined compared to v1's basic borders.
Gradient
See the Drawing Deep Dive for complete details on gradients and fills.
- Implementation: Gradient and GradientFill APIs allow rendering color transitions across view elements, using TrueColor for smooth effects.
- Impact: Enables modern-looking UI elements like gradient borders or backgrounds, not possible in v1 without custom drawing.
Configuration Manager - Persistence and Customization
See the Configuration Deep Dive for complete details on the configuration system.
- Technical Detail: ConfigurationManager in v2 uses JSON to persist settings like themes, key bindings, and view properties to disk via SettingsScope and ConfigLocations.
- Code Change: Unlike v1, where settings were ephemeral or hardcoded, v2 provides a centralized system for loading/saving configurations using the ConfigurationManagerAttribute.
- Impact: Allows for user-specific customizations and library-wide settings without recompilation, enhancing flexibility.
Logging & Metrics - Debugging and Performance
See the Logging Deep Dive for complete details on the logging and metrics system.
- Implementation: v2 introduces a multi-level logging system via Logging for internal operations (e.g., rendering, input handling) using Microsoft.Extensions.Logging.ILogger, and metrics for performance tracking via Logging.Meter (e.g., frame rate, redraw times, iteration timing).
- Impact: Developers can diagnose issues like slow redraws or terminal compatibility problems using standard .NET logging frameworks (Serilog, NLog, etc.) and metrics tools (dotnet-counters), a capability absent in v1, reducing guesswork in debugging.
Sixel Image Support - Graphics in Terminal
- Technical Detail: v2 supports the Sixel protocol for rendering images and animations directly in compatible terminals (e.g., Windows Terminal, xterm) via SixelEncoder.
- Code Change: New rendering logic in console drivers detects terminal support via SixelSupportDetector and handles Sixel data transmission through SixelToRender.
- Impact: Brings graphical capabilities to terminal applications, far beyond v1's text-only rendering, opening up new use cases like image previews.
Updated Keyboard API - Comprehensive Input Handling
See the Keyboard Deep Dive and Command Deep Dive for complete details.
Key Class
- Change: Replaces v1's
KeyEventstruct with a Key class, providing a high-level abstraction over raw key codes with properties for modifiers and key type. - Impact: Simplifies keyboard handling by abstracting platform differences, making code more portable and readable.
Key Bindings
- Implementation: v2 introduces a binding system mapping keys to Command enums via View.KeyBindings, with scopes (
Application,Focused,HotKey) for priority. - Impact: Replaces v1's ad-hoc key handling with a structured approach, allowing views to declare supported commands via View.AddCommand and customize responses easily.
- Example: TextField in v2 binds
Key.Tabto text insertion rather than focus change, customizable by developers.
Default Close Key
- Change: Changed from
Ctrl+Qin v1 toEscin v2 for closing apps or Toplevel views, accessible via Application.QuitKey. - Impact: Aligns with common user expectations, improving UX consistency across terminal applications.
Updated Mouse API - Enhanced Interaction
See the Mouse Deep Dive for complete details on mouse handling.
MouseEventArgs Class
- Change: Replaces v1's
MouseEventEventArgswith MouseEventArgs, providing a cleaner structure for mouse data (position, flags via MouseFlags). - Impact: Simplifies event handling with a more intuitive API, reducing errors in mouse interaction logic.
Granular Mouse Handling
- Implementation: v2 offers specific events for clicks (View.MouseClick), double-clicks, and movement, with MouseFlags for button states.
- Impact: Developers can handle complex mouse interactions (e.g., drag-and-drop) more easily than in v1.
Highlight Event and Continuous Button Presses
- Highlight: Views can visually respond to mouse hover or click via the View.Highlight event and View.HighlightStyle property.
- Continuous Presses: Setting View.WantContinuousButtonPresses = true repeats Command.Accept during button hold, useful for sliders or buttons.
- Impact: Enhances interactive feedback, making terminal UIs feel more responsive.
AOT Support - Deployment and Performance
- Implementation: v2 ensures compatibility with Ahead-of-Time compilation and single-file applications by avoiding reflection patterns problematic for AOT, using source generators and SourceGenerationContext for JSON serialization.
- Impact: Simplifies deployment for environments requiring Native AOT (see
Examples/NativeAot), a feature not explicitly supported in v1, reducing runtime overhead and enabling faster startup times.
Conclusion
Terminal.Gui v2 is a transformative update, addressing core limitations of v1 through architectural redesign, performance optimizations, and feature enhancements. From TrueColor and adornments for visual richness to decoupled navigation and modern input APIs for usability, v2 provides a robust foundation for building sophisticated terminal applications. The detailed changes in view management, configuration, and debugging tools empower developers to create more maintainable and user-friendly applications.