Application Architecture
Terminal.Gui v2 uses an instance-based application architecture with the IRunnable interface pattern that decouples views from the global application state, improving testability, enabling multiple application contexts, and providing type-safe result handling.
Key Features
- Instance-Based: Use
Application.Create()to get anIApplicationinstance instead of static methods - IRunnable Interface: Views implement
IRunnable<TResult>to participate in session management without inheriting fromToplevel - Fluent API: Chain
Init(),Run(), andShutdown()for elegant, concise code - Automatic Disposal: Framework-created runnables are automatically disposed
- Type-Safe Results: Generic
TResultparameter provides compile-time type safety - CWP Compliance: All lifecycle events follow the Cancellable Work Pattern
View Hierarchy and Run Stack
graph TB
subgraph ViewTree["View Hierarchy (SuperView/SubView)"]
direction TB
Top[app.Current<br/>Window]
Menu[MenuBar]
Status[StatusBar]
Content[Content View]
Button1[Button]
Button2[Button]
Top --> Menu
Top --> Status
Top --> Content
Content --> Button1
Content --> Button2
end
subgraph Stack["app.SessionStack"]
direction TB
S1[Window<br/>Currently Active]
S2[Previous Toplevel<br/>Waiting]
S3[Base Toplevel<br/>Waiting]
S1 -.-> S2 -.-> S3
end
Top -.->|"same instance"| S1
style Top fill:#ccffcc,stroke:#339933,stroke-width:3px
style S1 fill:#ccffcc,stroke:#339933,stroke-width:3px
Usage Example Flow
sequenceDiagram
participant App as IApplication
participant Main as Main Window
participant Dialog as Dialog
Note over App: Initially empty SessionStack
App->>Main: Run(mainWindow)
activate Main
Note over App: SessionStack: [Main]<br/>Current: Main
Main->>Dialog: Run(dialog)
activate Dialog
Note over App: SessionStack: [Dialog, Main]<br/>Current: Dialog
Dialog->>App: RequestStop()
deactivate Dialog
Note over App: SessionStack: [Main]<br/>Current: Main
Main->>App: RequestStop()
deactivate Main
Note over App: SessionStack: []<br/>Current: null
Key Concepts
Instance-Based vs Static
Terminal.Gui v2 supports both static and instance-based patterns. The static Application class is marked obsolete but still functional for backward compatibility. The recommended pattern is to use Application.Create() to get an IApplication instance:
// OLD (v1 / early v2 - still works but obsolete):
Application.Init();
var top = new Toplevel();
top.Add(myView);
Application.Run(top);
top.Dispose();
Application.Shutdown();
// NEW (v2 recommended - instance-based):
var app = Application.Create();
app.Init();
var top = new Toplevel();
top.Add(myView);
app.Run(top);
top.Dispose();
app.Shutdown();
// NEWEST (v2 with IRunnable and Fluent API):
Color? result = Application.Create()
.Init()
.Run<ColorPickerDialog>()
.Shutdown() as Color?;
Note: The static Application class delegates to ApplicationImpl.Instance (a singleton). Application.Create() creates a new ApplicationImpl instance, enabling multiple application contexts and better testability.
View.App Property
Every view now has an App property that references its application context:
public class View
{
/// <summary>
/// Gets the application context for this view.
/// </summary>
public IApplication? App { get; internal set; }
/// <summary>
/// Gets the application context, checking parent hierarchy if needed.
/// Override to customize application resolution.
/// </summary>
public virtual IApplication? GetApp() => App ?? SuperView?.GetApp();
}
Benefits:
- Views can be tested without
Application.Init() - Multiple applications can coexist
- Clear ownership: views know their context
- Reduced global state dependencies
Accessing Application from Views
Recommended pattern:
public class MyView : View
{
public override void OnEnter(View view)
{
// Use View.App instead of static Application
App?.Current?.SetNeedsDraw();
// Access SessionStack
if (App?.SessionStack.Count > 0)
{
// Work with sessions
}
}
}
Alternative - dependency injection:
public class MyView : View
{
private readonly IApplication _app;
public MyView(IApplication app)
{
_app = app;
// Now completely decoupled from static Application
}
public void DoWork()
{
_app.Current?.SetNeedsDraw();
}
}
IRunnable Architecture
Terminal.Gui v2 introduces the IRunnable interface pattern that decouples runnable behavior from the Toplevel class hierarchy. Views can implement IRunnable<TResult> to participate in session management without inheritance constraints.
Key Benefits
- Interface-Based: No forced inheritance from
Toplevel - Type-Safe Results: Generic
TResultparameter provides compile-time type safety - Fluent API: Method chaining for elegant, concise code
- Automatic Disposal: Framework manages lifecycle of created runnables
- CWP Compliance: All lifecycle events follow the Cancellable Work Pattern
Fluent API Pattern
The fluent API enables elegant method chaining with automatic resource management:
// All-in-one: Create, initialize, run, shutdown, and extract result
Color? result = Application.Create()
.Init()
.Run<ColorPickerDialog>()
.Shutdown() as Color?;
if (result is { })
{
ApplyColor(result);
}
Key Methods:
Init()- ReturnsIApplicationfor chainingRun<TRunnable>()- Creates and runs runnable, returnsIApplicationShutdown()- Disposes framework-owned runnables, returnsobject?result
Disposal Semantics
"Whoever creates it, owns it":
| Method | Creator | Owner | Disposal |
|---|---|---|---|
Run<TRunnable>() |
Framework | Framework | Automatic in Shutdown() |
Run(IRunnable) |
Caller | Caller | Manual by caller |
// Framework ownership - automatic disposal
var result = app.Run<MyDialog>().Shutdown();
// Caller ownership - manual disposal
var dialog = new MyDialog();
app.Run(dialog);
var result = dialog.Result;
dialog.Dispose(); // Caller must dispose
Creating Runnable Views
Derive from Runnable<TResult> or implement IRunnable<TResult>:
public class FileDialog : Runnable<string?>
{
private TextField _pathField;
public FileDialog()
{
Title = "Select File";
_pathField = new TextField { X = 1, Y = 1, Width = Dim.Fill(1) };
var okButton = new Button { Text = "OK", IsDefault = true };
okButton.Accepting += (s, e) => {
Result = _pathField.Text;
Application.RequestStop();
};
Add(_pathField, okButton);
}
protected override bool OnIsRunningChanging(bool oldValue, bool newValue)
{
if (!newValue) // Stopping - extract result before disposal
{
Result = _pathField?.Text;
}
return base.OnIsRunningChanging(oldValue, newValue);
}
}
Lifecycle Properties
IsRunning- True when runnable is onRunnableSessionStackIsModal- True when runnable is at top of stack (capturing all input)Result- Typed result value set before stopping
Lifecycle Events (CWP-Compliant)
All events follow Terminal.Gui's Cancellable Work Pattern:
| Event | Cancellable | When | Use Case |
|---|---|---|---|
IsRunningChanging |
✓ | Before add/remove from stack | Extract result, prevent close |
IsRunningChanged |
✗ | After stack change | Post-start/stop cleanup |
IsModalChanging |
✓ | Before becoming/leaving top | Prevent activation |
IsModalChanged |
✗ | After modal state change | Update UI after focus change |
Example - Result Extraction:
protected override bool OnIsRunningChanging(bool oldValue, bool newValue)
{
if (!newValue) // Stopping
{
// Extract result before views are disposed
Result = _colorPicker.SelectedColor;
// Optionally cancel stop (e.g., unsaved changes)
if (HasUnsavedChanges())
{
int response = MessageBox.Query("Save?", "Save changes?", "Yes", "No", "Cancel");
if (response == 2) return true; // Cancel stop
if (response == 0) Save();
}
}
return base.OnIsRunningChanging(oldValue, newValue);
}
RunnableSessionStack
The RunnableSessionStack manages all running IRunnable sessions:
public interface IApplication
{
/// <summary>
/// Stack of running IRunnable sessions.
/// Each entry is a RunnableSessionToken wrapping an IRunnable.
/// </summary>
ConcurrentStack<RunnableSessionToken>? RunnableSessionStack { get; }
/// <summary>
/// The IRunnable at the top of RunnableSessionStack (currently modal).
/// </summary>
IRunnable? TopRunnable { get; }
}
Stack Behavior:
- Push:
Begin(IRunnable)adds to top of stack - Pop:
End(RunnableSessionToken)removes from stack - Peek:
TopRunnablereturns current modal runnable - All:
RunnableSessionStackenumerates all running sessions
IApplication Interface
The IApplication interface defines the application contract with support for both legacy Toplevel and modern IRunnable patterns:
public interface IApplication
{
// Legacy Toplevel support
Toplevel? Current { get; }
ConcurrentStack<Toplevel> SessionStack { get; }
// IRunnable support
IRunnable? TopRunnable { get; }
ConcurrentStack<RunnableSessionToken>? RunnableSessionStack { get; }
IRunnable? FrameworkOwnedRunnable { get; set; }
// Driver and lifecycle
IDriver? Driver { get; }
IMainLoopCoordinator? MainLoop { get; }
// Fluent API methods
IApplication Init(string? driverName = null);
object? Shutdown();
// Runnable methods
RunnableSessionToken Begin(IRunnable runnable);
void Run(IRunnable runnable, Func<Exception, bool>? errorHandler = null);
IApplication Run<TRunnable>(Func<Exception, bool>? errorHandler = null) where TRunnable : IRunnable, new();
void RequestStop(IRunnable? runnable);
void End(RunnableSessionToken sessionToken);
// Legacy Toplevel methods
SessionToken? Begin(Toplevel toplevel);
void Run(Toplevel view, Func<Exception, bool>? errorHandler = null);
void End(SessionToken sessionToken);
// ... other members
}
Terminology Changes
Terminal.Gui v2 modernized its terminology for clarity:
Application.TopRunnable (formerly "Current", and before that "Top")
The TopRunnable property represents the Toplevel on the top of the session stack (the active runnable session):
// Access the top runnable session
Toplevel? topRunnable = app.TopRunnable;
// From within a view
Toplevel? topRunnable = App?.TopRunnable;
Why "TopRunnable"?
- Clearly indicates it's the top of the runnable session stack
- Aligns with the IRunnable architecture proposal
- Distinguishes from other concepts like "Current" which could be ambiguous
Application.SessionStack (formerly "TopLevels")
The SessionStack property is the stack of running sessions:
// Access all running sessions
foreach (var toplevel in app.SessionStack)
{
// Process each session
}
// From within a view
int sessionCount = App?.SessionStack.Count ?? 0;
Why "SessionStack" instead of "TopLevels"?
- Describes both content (sessions) and structure (stack)
- Aligns with
SessionTokenterminology - Follows .NET naming patterns (descriptive + collection type)
Migration from Static Application
The static Application class delegates to ApplicationImpl.Instance (a singleton) and is marked obsolete. All static methods and properties are marked with [Obsolete] but remain functional for backward compatibility:
public static partial class Application
{
[Obsolete("The legacy static Application object is going away.")]
public static Toplevel? Current => ApplicationImpl.Instance.Current;
[Obsolete("The legacy static Application object is going away.")]
public static ConcurrentStack<Toplevel> SessionStack => ApplicationImpl.Instance.SessionStack;
// ... other obsolete static members
}
Important: The static Application class uses a singleton (ApplicationImpl.Instance), while Application.Create() creates new instances. For new code, prefer the instance-based pattern using Application.Create().
Migration Strategies
Strategy 1: Use View.App
// OLD:
void MyMethod()
{
Application.TopRunnable?.SetNeedsDraw();
}
// NEW:
void MyMethod(View view)
{
view.App?.Current?.SetNeedsDraw();
}
Strategy 2: Pass IApplication
// OLD:
void ProcessSessions()
{
foreach (var toplevel in Application.SessionStack)
{
// Process
}
}
// NEW:
void ProcessSessions(IApplication app)
{
foreach (var toplevel in app.SessionStack)
{
// Process
}
}
Strategy 3: Store IApplication Reference
public class MyService
{
private readonly IApplication _app;
public MyService(IApplication app)
{
_app = app;
}
public void DoWork()
{
_app.Current?.Title = "Processing...";
}
}
Session Management
Begin and End
Applications manage sessions through Begin() and End():
var app = Application.Create ();
app.Init();
var toplevel = new Toplevel();
// Begin a new session - pushes to SessionStack
SessionToken? token = app.Begin(toplevel);
// Current now points to this toplevel
Debug.Assert(app.Current == toplevel);
// End the session - pops from SessionStack
if (token != null)
{
app.End(token);
}
// Current restored to previous toplevel (if any)
Nested Sessions
Multiple sessions can run nested:
var app = Application.Create ();
app.Init();
// Session 1
var main = new Toplevel { Title = "Main" };
var token1 = app.Begin(main);
// app.Current == main, SessionStack.Count == 1
// Session 2 (nested)
var dialog = new Dialog { Title = "Dialog" };
var token2 = app.Begin(dialog);
// app.Current == dialog, SessionStack.Count == 2
// End dialog
app.End(token2);
// app.Current == main, SessionStack.Count == 1
// End main
app.End(token1);
// app.Current == null, SessionStack.Count == 0
View.Driver Property
Similar to View.App, views now have a Driver property:
public class View
{
/// <summary>
/// Gets the driver for this view.
/// </summary>
public IDriver? Driver => GetDriver();
/// <summary>
/// Gets the driver, checking application context if needed.
/// Override to customize driver resolution.
/// </summary>
public virtual IDriver? GetDriver() => App?.Driver;
}
Usage:
public override void OnDrawContent(Rectangle viewport)
{
// Use view's driver instead of Application.Driver
Driver?.Move(0, 0);
Driver?.AddStr("Hello");
}
Testing with the New Architecture
The instance-based architecture dramatically improves testability:
Testing Views in Isolation
[Fact]
public void MyView_DisplaysCorrectly()
{
// Create mock application
var mockApp = new Mock<IApplication>();
mockApp.Setup(a => a.Current).Returns(new Toplevel());
// Create view with mock app
var view = new MyView { App = mockApp.Object };
// Test without Application.Init()!
view.SetNeedsDraw();
Assert.True(view.NeedsDraw);
// No Application.Shutdown() needed!
}
Testing with Real ApplicationImpl
[Fact]
public void MyView_WorksWithRealApplication()
{
var app = Application.Create ();
try
{
app.Init(new FakeDriver());
var view = new MyView();
var top = new Toplevel();
top.Add(view);
app.Begin(top);
// View.App automatically set
Assert.NotNull(view.App);
Assert.Same(app, view.App);
// Test view behavior
view.DoSomething();
}
finally
{
app.Shutdown();
}
}
Best Practices
DO: Use View.App
✅ GOOD:
public void Refresh()
{
App?.Current?.SetNeedsDraw();
}
DON'T: Use Static Application
❌ AVOID:
public void Refresh()
{
Application.TopRunnable?.SetNeedsDraw(); // Obsolete!
}
DO: Pass IApplication as Dependency
✅ GOOD:
public class Service
{
public Service(IApplication app) { }
}
DON'T: Use Static Application in New Code
❌ AVOID (obsolete pattern):
public void Refresh()
{
Application.TopRunnable?.SetNeedsDraw(); // Obsolete static access
}
✅ PREFERRED:
public void Refresh()
{
App?.Current?.SetNeedsDraw(); // Use View.App property
}
DO: Override GetApp() for Custom Resolution
✅ GOOD:
public class SpecialView : View
{
private IApplication? _customApp;
public override IApplication? GetApp()
{
return _customApp ?? base.GetApp();
}
}
Advanced Scenarios
Multiple Applications
The instance-based architecture enables multiple applications:
// Application 1
var app1 = Application.Create ();
app1.Init(new WindowsDriver());
var top1 = new Toplevel { Title = "App 1" };
// ... configure top1
// Application 2 (different driver!)
var app2 = Application.Create ();
app2.Init(new CursesDriver());
var top2 = new Toplevel { Title = "App 2" };
// ... configure top2
// Views in top1 use app1
// Views in top2 use app2
Application-Agnostic Views
Create views that work with any application:
public class UniversalView : View
{
public void ShowMessage(string message)
{
// Works regardless of which application context
var app = GetApp();
if (app != null)
{
var msg = new MessageBox(message);
app.Begin(msg);
}
}
}
See Also
- Navigation - Navigation with the instance-based architecture
- Keyboard - Keyboard handling through View.App
- Mouse - Mouse handling through View.App
- Drivers - Driver access through View.Driver
- Multitasking - Session management with SessionStack