Navigation Deep Dive
This document covers Terminal.Gui's navigation system, which determines:
- What are the visual cues that help the user know which element of an application is receiving keyboard and mouse input (which one has focus)?
- How does the user change which element of an application has focus?
- What are the visual cues that help the user know what keystrokes will change the focus?
- What are the visual cues that help the user know what keystrokes will cause action in elements of the application that don't currently have focus?
- What is the order in which UI elements are traversed when using keyboard navigation?
- What are the default actions for standard key/mouse input (e.g. Hotkey,
Space
,Enter
,MouseClick
)?
See Also
Lexicon & Taxonomy
Term | Meaning |
---|---|
Cursor | A visual indicator to the user where keyboard input will have an impact. There is one Cursor per terminal session. See Cursor for a deep-dive. |
Enter / Gain | Means a View that previously was not focused is now becoming focused. "The View is entering focus" is the same as "The View is gaining focus". These terms are legacy terms from v1. |
Focus | The state where a particular UI element (View ) is actively selected and ready to receive user input. When an element has focus, it typically responds to keyboard events and other interactions. |
Focus Chain | The ordered sequence of UI elements that can receive focus, starting from the currently focused element and extending to its parent (SuperView) elements up to the root of the focus tree (Application.Top ). Only one focus chain in an application can have focus (top.HasFocus == true ), and there is one, and only one, View in a focus chain that is the most-focused; the one receiving keyboard input. |
Focus Ordering | The order focusable Views are navigated. Focus Ordering is typically used in UI frameworks to enable screen readers and improve the Accessibility of an application. In v1, TabIndex /TabIndexes enabled Focus Ordering. |
Leave / Lose | Means a View that previously was focused is now becoming un-focused. "The View is leaving focus" is the same as "The View is losing focus". These terms are legacy terms from v1. |
Navigation | The user experience for moving focus between views in the application view-hierarchy. |
Tab | Describes the Tab key found on all keyboards, a break in text that is wider than a space, or a UI element that is a stop-point for keyboard navigation. The use of the word "Tab" for this comes from the typewriter, and is reinforced by the existence of a Tab key on all keyboards. |
TabGroup | A View that is a container for other focusable views. The Application.NextTabGroupKey and Application.PrevTabGroupKey are Key.PageDown.WithCtrl and Key.PageUp.WithCtrl respectively. These keys enable the user to use the keyboard to navigate up and down the view-hierarchy. |
TabStop | A View that is an ultimate stop-point for keyboard navigation. In this usage, ultimate means the View has no focusable subviews. The Application.NextTabStopKey and Application.PrevTabStopKey are Key.Tab and Key.Tab.WithShift respectively. These keys navigate only between peer-views. |
Tenets for Terminal.Gui UI Navigation (Unless you know better ones...)
See the Keyboard Tenets as they apply as well.
Tenets higher in the list have precedence over tenets lower in the list.
One Focus Per App - It should not be possible to have two views be the "most focused" view in an application. There is always exactly one view that is the target of keyboard input.
There's Always a Way With The Keyboard - The framework strives to ensure users wanting to use the keyboard can't get into a situation where some element of the application is not accessible via the keyboard. For example, we have unit tests that ensure built-in Views will all have at least one navigation key that advances focus. Another example: As long as a View with a HotKey is visible and enabled, regardless of view-hierarchy, if the user presses that hotkey, the action defined by the hotkey will happen (and, by default the View that defines it will be focused).
Flexible Overrides - The framework makes it easy for navigation changes to be made from code and enables changing of behavior to be done in flexible ways. For example a view can be prevented from getting focus by setting
CanFocus
tofalse
or overridingOnHasFocusChanging
and returningtrue
to cancel.Decouple Concepts - In v1
CanFocus
is tightly coupled withHasFocus
,TabIndex
,TabIndexes
, andTabStop
and vice-versa. There was a bunch of "magic" logic that automatically attempted to keep these concepts aligned. This resulted in a poorly specified, hard-to-test, and fragile API. In v2 we strive to keep the related navigation concepts decoupled. For example,CanFocus
andTabStop
are decoupled. A view withCanFocus == true
can haveTabStop == NoStop
and still be focusable with the mouse.
Answering the Key Navigation Questions
Visual Cues for Focus
Current Focus Indicator:
- Views with focus are rendered using their
ColorScheme.Focus
attribute - The focused view may display a cursor (for text input views)
- Views in the focus chain (SuperViews of the focused view) also use focused styling
Navigation Cues:
- HotKeys are indicated by underlined characters in Labels, Buttons, and MenuItems
- Tab order is generally left-to-right, top-to-bottom within containers
- Focus indicators (such as highlight rectangles) show which view will receive input
Changing Focus
Keyboard Methods:
Tab
/Shift+Tab
- Navigate between TabStop viewsF6
/Shift+F6
- Navigate between TabGroup containers- Arrow keys - Navigate within containers or between adjacent views
- HotKeys - Direct navigation to specific views (Alt+letter combinations)
Enter
/Space
- Activate the focused view
Mouse Methods:
- Click on any focusable view to give it focus
- Focus behavior depends on whether the view was previously focused (RestoreFocus vs AdvanceFocus)
Navigation Order
Views are traversed based on their TabStop
behavior and position in the view hierarchy:
- TabStop Views - Navigated with Tab/Shift+Tab in layout order
- TabGroup Views - Containers navigated with F6/Shift+F6
- NoStop Views - Skipped during keyboard navigation but can receive mouse focus
Keyboard Navigation
The majority of the Terminal.Gui Navigation system is dedicated to enabling the keyboard to be used to navigate Views.
Terminal.Gui defines these keys for keyboard navigation:
Application.NextTabStopKey
(Key.Tab
) - Navigates to the next subview that is aTabStop
(see below). If there is no next, the first subview that is aTabStop
will gain focus.Application.PrevTabStopKey
(Key.Tab.WithShift
) - Opposite ofApplication.NextTabStopKey
.Key.CursorRight
- Operates identically toApplication.NextTabStopKey
.Key.CursorDown
- Operates identically toApplication.NextTabStopKey
.Key.CursorLeft
- Operates identically toApplication.PrevTabStopKey
.Key.CursorUp
- Operates identically toApplication.PrevTabStopKey
.Application.NextTabGroupKey
(Key.F6
) - Navigates to the next view in the view-hierarchy that is aTabGroup
(see below). If there is no next, the first view that is aTabGroup
will gain focus.Application.PrevTabGroupKey
(Key.F6.WithShift
) - Opposite ofApplication.NextTabGroupKey
.
F6
was chosen to match Windows conventions.
These keys are all registered as KeyBindingScope.Application
key bindings by Application
. Because application-scoped key bindings have the lowest priority, Views can override the behaviors of these keys (e.g. TextView
overrides Key.Tab
by default, enabling the user to enter \t
into text). The AllViews_AtLeastOneNavKey_Leaves
unit test ensures all built-in Views have at least one of the above keys that can advance focus.
Navigation Examples
// Basic focus management
var button = new Button() { Text = "Click Me", CanFocus = true, TabStop = TabBehavior.TabStop };
var textField = new TextField() { Text = "", CanFocus = true, TabStop = TabBehavior.TabStop };
// Container with group navigation
var frameView = new FrameView()
{
Title = "Options",
CanFocus = true,
TabStop = TabBehavior.TabGroup
};
// Programmatic focus control
button.SetFocus(); // Give focus to specific view
Application.Navigation.AdvanceFocus(NavigationDirection.Forward, TabBehavior.TabStop);
HotKeys
See also Keyboard where HotKey is covered more deeply...
HotKeys
can be used to navigate across the entire application view-hierarchy. They work independently of Focus
. This enables a user to navigate across a complex UI of nested subviews if needed (even in overlapped scenarios). An example use case is the AllViewsTester
Scenario.
HotKeys are defined using the HotKey
property and are activated using Alt+
the specified key:
var saveButton = new Button() { Text = "_Save", HotKey = Key.S };
var exitButton = new Button() { Text = "E_xit", HotKey = Key.X };
// Alt+S will activate save, Alt+X will activate exit, regardless of current focus
Additionally, multiple Views in an application (even within the same SuperView) can have the same HotKey.
Mouse Navigation
Mouse-based navigation is straightforward in comparison to keyboard: If a view is focusable and the user clicks on it, it gains focus. There are some nuances, though:
If a View is focusable, and it has focusable sub-views, what happens when a user clicks on the
Border
of the View? Which sub-view (if any) will also get focus?If a View is focusable, and it has focusable sub-views, what happens when a user clicks on the
ContentArea
of the View? Which sub-view (if any) will also get focus?
The answer to both questions is:
If the View was previously focused, the system keeps a record of the SubView that was previously most-focused and restores focus to that SubView (RestoreFocus()
).
If the View was not previously focused, AdvanceFocus()
is called to find the next appropriate focus target.
For this to work properly, there must be logic that removes the focus-cache used by RestoreFocus()
if something changes that makes the previously-focusable view not focusable (e.g. if Visible has changed).
Mouse Focus Examples
// Mouse click behavior
view.MouseEvent += (sender, e) =>
{
if (e.Flags.HasFlag(MouseFlags.Button1Clicked) && view.CanFocus)
{
view.SetFocus();
e.Handled = true;
}
};
// Focus on mouse enter (optional behavior)
view.MouseEnter += (sender, e) =>
{
if (view.CanFocus && focusOnHover)
{
view.SetFocus();
}
};
Application Level Navigation
At the application level, navigation is encapsulated within the @Terminal.Gui.ApplicationNavigation helper class which is publicly exposed via the Navigation property.
GetFocused() gets the most-focused View in the application. Will return null
if there is no view with focus (an extremely rare situation). This replaces View.MostFocused
in v1.
The FocusedChanged and @Terminal.Gui.App.ApplicationNavigation.FocusedChanging events are raised when the most-focused View in the application is changing or has changed. FocusedChanged
is useful for apps that want to do something with the most-focused view (e.g. see AdornmentsEditor
). FocusChanging
is useful for apps that want to override what view can be focused across an entire app.
The @Terminal.Gui.App.ApplicationNavigation.AdvanceFocus method causes the focus to advance (forward or backwards) to the next View in the application view-hierarchy, using behavior
as a filter.
The implementation is simple:
return Application.Current?.AdvanceFocus (direction, behavior);
This method is called from the Command
handlers bound to the application-scoped keybindings created during Application.Init
. It is public
as a convenience.
This method replaces about a dozen functions in v1 (scattered across Application
and Toplevel
).
Application Navigation Examples
// Listen for global focus changes
Application.Navigation.FocusedChanged += (sender, e) =>
{
var focused = Application.Navigation.GetFocused();
StatusBar.Text = $"Focused: {focused?.GetType().Name ?? "None"}";
};
// Prevent certain views from getting focus
Application.Navigation.FocusedChanging += (sender, e) =>
{
if (e.NewView is SomeRestrictedView)
{
e.Cancel = true; // Prevent focus change
}
};
// Programmatic navigation
Application.Navigation.AdvanceFocus(NavigationDirection.Forward, TabBehavior.TabStop);
Application.Navigation.AdvanceFocus(NavigationDirection.Backward, TabBehavior.TabGroup);
View Level Navigation
@Terminal.Gui.ViewBase.View.AdvanceFocus is the primary method for developers to cause a view to gain or lose focus.
Various events are raised when a View's focus is changing. For example, HasFocusChanging and HasFocusChanged.
View Focus Management
// Basic focus control
public class CustomView : View
{
protected override void OnHasFocusChanging(CancelEventArgs<bool> e)
{
if (SomeCondition)
{
e.Cancel = true; // Prevent focus change
return;
}
base.OnHasFocusChanging(e);
}
protected override void OnHasFocusChanged(EventArgs<bool> e)
{
if (e.CurrentValue)
{
// View gained focus
UpdateAppearance();
}
base.OnHasFocusChanged(e);
}
}
What makes a View focusable?
First, only Views that are visible and enabled can gain focus. Both Visible
and Enabled
must be true
for a view to be focusable.
For visible and enabled Views, the CanFocus
property is then used to determine whether the View
is focusable. CanFocus
must be true
for a View to gain focus. However, even if CanFocus
is true
, other factors can prevent the view from gaining focus...
A visible, enabled, and CanFocus == true
view can be focused if the user uses the mouse to clicks on it or if code explicitly calls View.SetFocus()
. Of course, the view itself or some other code can cancel the focus (e.g. by overriding OnHasFocusChanging
).
For keyboard navigation, the TabStop
property is a filter for which views are focusable from the current most-focused. TabStop
has no impact on mouse navigation. TabStop
is of type TabBehavior
.
TabBehavior Values
null
- This View is still being initialized; acts as a signal toset_CanFocus
to setTabStop
toTabBehavior.TabStop
as convenience for the most common use-case. Equivalent toTabBehavior.NoStop
when determining if a view is focusable by the keyboard or not.TabBehavior.NoStop
- Prevents the user from using keyboard navigation to cause view (and by definition its subviews) to gain focus. Note: The view can still be focused using code or the mouse.TabBehavior.TabStop
- Indicates a View is a focusable view with no focusable subviews.Application.Next/PrevTabStopKey
will advance ONLY through the peer-Views (SuperView.SubViews
).TabBehavior.TabGroup
- Indicates a View is a focusable container for other focusable views and enables keyboard navigation across these containers. This applies to both tiled and overlapped views. For example,FrameView
is a simple view designed to be a visible container of other views in tiled scenarios. It hasTabStop
set toTabBehavior.TabGroup
(andArrangement
set toViewArrangement.Fixed
). Likewise,Window
is a simple view designed to be a visible container of other views in overlapped scenarios. It hasTabStop
set toTabBehavior.TabGroup
(andArrangement
set toViewArrangement.Movable | ViewArrangement.Resizable | ViewArrangement.Overlapped
).Application.Next/PrevGroupStopKey
will advance across allTabGroup
views in the application (unless blocked by aNoStop
SuperView).
Focus Requirements Summary
For a view to be focusable:
- Visible =
true
- Enabled =
true
- CanFocus =
true
- TabStop !=
TabBehavior.NoStop
(for keyboard navigation only)
// Example: Make a view focusable
var view = new Label()
{
Text = "Focusable Label",
Visible = true, // Must be visible
Enabled = true, // Must be enabled
CanFocus = true, // Must be able to focus
TabStop = TabBehavior.TabStop // Keyboard navigable
};
How To Tell if a View has focus? And which view is the most-focused?
View.HasFocus
indicates whether the View
is focused or not. It is the definitive signal. If the view has no focusable SubViews then this property also indicates the view is the most-focused view in the application.
Setting this property to true
has the same effect as calling View.SetFocus ()
, which also means the focus may not change as a result.
If v.HasFocus == true
then:
- All views up
v
's superview-hierarchy must be focusable. - All views up
v
's superview-hierarchy will also haveHasFocus == true
. - The deepest-subview of
v
that is focusable will also haveHasFocus == true
In other words, v.HasFocus == true
does not necessarily mean v
is the most-focused view, receiving input. If it has focusable sub-views, one of those (or a further subview) will be the most-focused (Application.Navigation.GetFocused()
).
The private bool _hasFocus
field backs HasFocus
and is the ultimate source of truth whether a View has focus or not.
Focus Chain Example
// In a hierarchy: Window -> Dialog -> Button
// If Button has focus, then:
window.HasFocus == true // Part of focus chain
dialog.HasFocus == true // Part of focus chain
button.HasFocus == true // Actually focused
// Application.Navigation.GetFocused() returns button
var mostFocused = Application.Navigation.GetFocused(); // Returns button
How does a user tell?
In short: ColorScheme.Focus
- Views in the focus chain render with focused colors.
Views use their ColorScheme.Focus
attribute when they are part of the focus chain. This provides visual feedback about which part of the application is active.
// Custom focus styling
protected override void OnDrawContent(Rectangle viewport)
{
var attribute = HasFocus ? GetFocusColor() : GetNormalColor();
Driver.SetAttribute(attribute);
// ... draw content
}
How to make a View become focused?
The primary public
method for developers to cause a view to get focus is View.SetFocus()
.
Unlike v1, in v2, this method can return false
if the focus change doesn't happen (e.g. because the view wasn't focusable, or the focus change was cancelled).
// Programmatic focus control
if (myButton.SetFocus())
{
Console.WriteLine("Button now has focus");
}
else
{
Console.WriteLine("Could not focus button");
}
// Alternative: Set HasFocus property (same effect)
myButton.HasFocus = true;
How to make a View become NOT focused?
The typical method to make a view lose focus is to have another View gain focus.
// Focus another view to remove focus from current
otherView.SetFocus();
// Or advance focus programmatically
Application.Navigation.AdvanceFocus(NavigationDirection.Forward, TabBehavior.TabStop);
// Focus can also be lost when views become non-focusable
myView.CanFocus = false; // Will lose focus if it had it
myView.Visible = false; // Will lose focus if it had it
myView.Enabled = false; // Will lose focus if it had it
Determining the Most Focused SubView
In v1 View
had MostFocused
property that traversed up the view-hierarchy returning the last view found with HasFocus == true
. In v2, Application.Navigation.GetFocused()
provides the same functionality with less overhead.
// v2 way to get the most focused view
var focused = Application.Navigation.GetFocused();
// This replaces the v1 pattern:
// var focused = Application.Top.MostFocused;
How Does View.Add/Remove
Work?
In v1, calling super.Add (view)
where view.CanFocus == true
caused all views up the hierarchy (all SuperViews) to get CanFocus
set to true
as well.
Also, in v1, if view.CanFocus == true
, Add
would automatically set TabStop
.
In v2, developers need to explicitly set CanFocus
for any view in the view-hierarchy where focus is desired. This simplifies the implementation significantly and removes confusing behavior.
In v2, the automatic setting of TabStop
in Add
is retained because it is not overly complex to do so and is a nice convenience for developers to not have to set both TabStop
and CanFocus
. Note we do NOT automatically change CanFocus
if TabStop
is changed.
// v2 explicit focus setup
var container = new FrameView()
{
Title = "Container",
CanFocus = true, // Must be explicitly set
TabStop = TabBehavior.TabGroup
};
var button = new Button()
{
Text = "Click Me",
CanFocus = true, // Must be explicitly set
TabStop = TabBehavior.TabStop // Set automatically by Add(), but can override
};
container.Add(button); // Does not automatically set CanFocus on container
Knowing When a View's Focus is Changing
HasFocusChanging and HasFocusChanged are raised when a View's focus is changing.
// Monitor focus changes
view.HasFocusChanging += (sender, e) =>
{
if (e.NewValue && !ValidateCanFocus())
{
e.Cancel = true; // Prevent gaining focus
}
};
view.HasFocusChanged += (sender, e) =>
{
if (e.CurrentValue)
{
OnViewGainedFocus();
}
else
{
OnViewLostFocus();
}
};
Built-In Views Interactivity
The following table summarizes how built-in views respond to various input methods:
View | States | Static | Default | HotKeys | Select Cmd | Accept Cmd | HotKey Cmd | Click Focus | DblClick | RightClick | GrabMouse |
---|---|---|---|---|---|---|---|---|---|---|---|
View | 1 | Yes | No | 1 | OnSelect | OnAccept | Focus | Focus | - | - | No |
Label | 1 | Yes | No | 1 | OnSelect | OnAccept | FocusNext | Focus | - | FocusNext | No |
Button | 1 | No | Yes | 1 | OnSelect | Focus+OnAccept | Focus+OnAccept | HotKey | - | Select | No |
CheckBox | 3 | No | No | 1 | OnSelect+Advance | OnAccept | OnAccept | Select | - | Select | No |
RadioGroup | >1 | No | No | 2+ | Advance | SetSelected+OnAccept | Focus+SetSelected | SetFocus+SetCursor | - | SetFocus+SetCursor | No |
Slider | >1 | No | No | 1 | SetFocusedOption | SetFocusedOption+OnAccept | Focus | SetFocus+SetOption | - | SetFocus+SetOption | Yes |
ListView | >1 | No | No | 1 | MarkUnMarkRow | OpenSelected+OnAccept | OnAccept | SetMark+OnSelectedChanged | OpenSelected+OnAccept | - | No |
TextField | 1 | No | No | 1 | - | OnAccept | Focus | Focus | SelectAll | ContextMenu | No |
TextView | 1 | No | No | 1 | - | OnAccept | Focus | Focus | - | ContextMenu | Yes |
Table Legend
- States: Number of visual/functional states the view can have
- Static: Whether the view is primarily for display (non-interactive)
- Default: Whether the view can be a default button (activated by Enter)
- HotKeys: Number of hotkeys the view typically supports
- Select Cmd: What happens when Command.Select is invoked
- Accept Cmd: What happens when Command.Accept is invoked
- HotKey Cmd: What happens when the view's hotkey is pressed
- Click Focus: Behavior when clicked (if CanFocus=true)
- DblClick: Behavior on double-click
- RightClick: Behavior on right-click
- GrabMouse: Whether the view captures mouse for drag operations
Common Navigation Patterns
Dialog Navigation
var dialog = new Dialog()
{
Title = "Settings",
CanFocus = true,
TabStop = TabBehavior.TabGroup
};
var okButton = new Button() { Text = "OK", IsDefault = true };
var cancelButton = new Button() { Text = "Cancel" };
// Tab navigates between buttons, Enter activates default
dialog.Add(okButton, cancelButton);
Container Navigation
var leftPanel = new FrameView()
{
Title = "Options",
TabStop = TabBehavior.TabGroup,
X = 0,
Width = Dim.Percent(50)
};
var rightPanel = new FrameView()
{
Title = "Preview",
TabStop = TabBehavior.TabGroup,
X = Pos.Right(leftPanel),
Width = Dim.Fill()
};
// F6 navigates between panels, Tab navigates within panels
List Navigation
var listView = new ListView()
{
CanFocus = true,
TabStop = TabBehavior.TabStop
};
// Arrow keys navigate items, Enter selects, Space toggles
listView.KeyBindings.Add(Key.CursorUp, Command.Up);
listView.KeyBindings.Add(Key.CursorDown, Command.Down);
listView.KeyBindings.Add(Key.Enter, Command.Accept);
Accessibility Considerations
Terminal.Gui's navigation system is designed with accessibility in mind:
Keyboard Accessibility
- All functionality must be accessible via keyboard
- Tab order should be logical and predictable
- HotKeys provide direct access to important functions
- Arrow keys provide fine-grained navigation within controls
Visual Accessibility
- Focus indicators must be clearly visible
- Color is not the only indicator of focus state
- Text and background contrast meets accessibility standards
- HotKeys are visually indicated (underlined characters)
Screen Reader Support
- Focus changes are announced through system events
- View titles and labels provide context
- Status information is available programmatically
Best Practices for Accessible Navigation
// Provide meaningful labels
var button = new Button() { Text = "_Save Document", HotKey = Key.S };
// Set logical tab order
container.TabStop = TabBehavior.TabGroup;
foreach (var view in container.Subviews)
{
view.TabStop = TabBehavior.TabStop;
}
// Provide keyboard alternatives to mouse actions
view.KeyBindings.Add(Key.F10, Command.Context); // Right-click equivalent
view.KeyBindings.Add(Key.Space, Command.Select); // Click equivalent
For more information on accessibility standards, see: