Cross-Platform Driver Model
Overview
The driver model is the mechanism by which Terminal.Gui supports multiple platforms. Windows, Mac, Linux, and unit test environments are all supported through a modular, component-based architecture.
Terminal.Gui v2 uses a sophisticated driver architecture that separates concerns and enables platform-specific optimizations while maintaining a consistent API. The architecture is based on the Component Factory pattern and uses multi-threading to ensure responsive input handling.
Important: View subclasses should not access Application.Driver. Use the View APIs instead:
View.Move(col, row)for positioningView.AddRune()andView.AddStr()for drawingView.App.Screenfor screen dimensions
Available Drivers
Terminal.Gui provides four console driver implementations optimized for different platforms:
| ansi | dotnet | unix | windows | |
|---|---|---|---|---|
| Theme | Showcase driver with pure ANSI implementation. Works on all platforms. Ideal for testing/CI. Deterministic behavior with virtual time support. | Cross-platform managed .NET driver. Simplest implementation using System.Console API. Works with .NET BCL only. |
Optimized Unix/Linux/macOS driver. Direct syscall access. | High-performance Windows-only driver. Native Win32 Console API. Direct access to Windows-specific features. |
| Input Model | Reads raw ANSI sequences, parses to Terminal.Gui events | Reads ConsoleKeyInfo from System.Console, converts to Terminal.Gui events |
Reads raw ANSI sequences, parses to Terminal.Gui events | Reads INPUT_RECORD structures directly, converts to Terminal.Gui events |
| Unix Read APIs | poll(STDIN_FILENO, ...), read(STDIN_FILENO, buffer, len), tcgetattr()/tcsetattr() for raw mode via UnixRawModeHelper |
N/A (uses .NET Console.ReadKey() which internally delegates to platform APIs) reads char |
poll(), read() syscalls on stdin (fd 0), tcgetattr()/tcsetattr() for termios raw mode |
N/A (Windows-only) |
| Windows Read APIs | P/Invokes ReadFile() reads char |
N/A (uses .NET Console.ReadKey() which internally delegates to platform APIs) |
N/A (Unix-only) | P/Invokes ReadConsoleInputW() reads INPUT_RECORD, GetConsoleMode()/SetConsoleMode() enables mouse input and raw mode |
| Output Model | Pure ANSI escape sequences | Managed .NET + ANSI sequences (when VT mode enabled) | Pure ANSI escape sequences | Direct character output via Win32 API with double buffering |
| Unix Write APIs | write() syscall to stdout (fd 1) |
N/A (uses .NET Console.Write() which internally delegates to platform APIs) |
write() syscall to stdout, ANSI SGR sequences for colors (16-color and 24-bit RGB) |
N/A (Windows-only) |
| Windows Write APIs | P/Invokes WriteFile() |
N/A (uses .NET Console.Write() which internally delegates to platform APIs) |
N/A (Unix-only) | P/Invokes WriteConsoleW(), CreateConsoleScreenBuffer()/SetConsoleActiveScreenBuffer() for double buffering, SetConsoleTextAttribute() |
| Screen Model | ANSI query-based resize. Throttled to 500ms. Falls back to polling. | Polling-based re-size: Console.WindowWidth/Console.WindowHeight queried periodically. Falls back to 80x25 on IOException. |
Polling-based resize: ioctl(TIOCGWINSZ) syscall with platform-specific constants (Linux 0x5413, macOS 0x40087468). Queries WinSize struct. |
Event-based re-size: WINDOW_BUFFER_SIZE_EVENT received in input stream via ReadConsoleInputW(). Immediate resize notification. GetConsoleScreenBufferInfoEx() queries dimensions. |
| Cursor Handling | ANSI sequences: DECTCEM (CSI ? 25 h/l) for show/hide, DECSCUSR (CSI Ps SP q) for style. Full CursorStyle support. |
ANSI sequences (same as ansi driver). Falls back to Console.SetCursorPosition() on Windows. |
ANSI sequences (same as ansi driver). Full CursorStyle support. |
• Legacy mode: Win32 CONSOLE_CURSOR_INFO (size percentage only, no blinking control). • Modern VT mode: ANSI sequences (same as ansi driver). Full CursorStyle support. |
| Advantages | • Cross-platform (all platforms) • Pure, clean implementation • Perfect for testing/CI • Virtual time support • Deterministic behavior |
• Cross-platform (all platforms) • Maximum compatibility • Simple implementation • No P/Invoke; Works with .NET BCL |
• Immediate resize detection |
• Highest performance on Windows • Immediate resize detection |
| Disadvantages | • Requires proper ANSI support • Throttled size detection (500ms) |
• Lower performance (managed overhead) • Limited feature set • System.ReadKey has bugs on Windows• Polling-based resize |
• Unix-only • Polling-based resize detection |
• Windows-only • More complex P/Invoke code |
Automatic Driver Selection
The appropriate driver is automatically selected based on the platform when Application.Init() is called:
- Windows (Win32NT, Win32S, Win32Windows) →
WindowsDriver - Unix/Linux/macOS →
UnixDriver
Explicit Driver Selection
Explicitly specify a driver in several ways:
Method 1: Set ForceDriver using Configuration Manager
{
"Application.ForceDriver": "ansi"
}
Method 2: Pass driver name to Init
// Use type-safe constants from DriverRegistry.Names
Application.Init(driverName: DriverRegistry.Names.UNIX);
Method 3: Set ForceDriver on instance
using Terminal.Gui.Drivers;
using (IApplication app = Application.Create())
{
app.ForceDriver = DriverRegistry.Names.ANSI;
app.Init();
}
ForceDriver as Configuration Property
The ForceDriver property is a configuration property marked with [ConfigurationProperty], which means:
- It can be set through the configuration system (e.g.,
config.json) - Changes raise the
ForceDriverChangedevent - It persists across application instances when using the static
Applicationclass
// Subscribe to driver changes
Application.ForceDriverChanged += (_, e) =>
{
Logging.Information($"Driver changed: {e.OldValue} → {e.NewValue}");
};
// Change driver
Application.ForceDriver = DriverRegistry.Names.ANSI;
Discovering Available Drivers
Terminal.Gui provides several methods to discover available drivers at runtime through the Driver Registry:
// Get driver names (AOT-friendly, no reflection)
IEnumerable<string> driverNames = Application.GetRegisteredDriverNames();
Logging.Information("Available drivers:");
foreach (string name in driverNames)
{
Logging.Information($" - {name}");
}
// Output:
// Available drivers:
// - dotnet
// - windows
// - unix
// - ansi
For more detailed information about each driver:
// Get driver metadata
foreach (DriverRegistry.DriverDescriptor descriptor in Application.GetRegisteredDrivers())
{
Logging.Information($"{descriptor.DisplayName}");
Logging.Information($" Name: {descriptor.Name}");
Logging.Information($" Description: {descriptor.Description}");
Logging.Information($" Platforms: {string.Join(", ", descriptor.SupportedPlatforms)}");
Logging.Information("");
}
// Output:
// Windows Console Driver
// Name: windows
// Description: Optimized Windows Console API driver with native input handling
// Platforms: Win32NT, Win32S, Win32Windows
//
// .NET Cross-Platform Driver
// Name: dotnet
// Description: Cross-platform driver using System.Console API
// Platforms: Win32NT, Unix, MacOSX
// ...
Validate driver names (useful for CLI argument validation):
string userInput = args[0];
if (Application.IsDriverNameValid(userInput))
{
Application.Init(driverName: userInput);
}
else
{
Logging.Information($"Invalid driver: {userInput}");
Logging.Information($"Valid options: {string.Join(", ", Application.GetRegisteredDriverNames())}");
}
Use type-safe constants in code:
using Terminal.Gui.Drivers;
// Type-safe driver names from DriverRegistry.Names
string driverName = DriverRegistry.Names.ANSI; // "ansi"
app.Init(driverName);
Note: The legacy GetDriverTypes() method is now obsolete. Use GetRegisteredDriverNames() or GetRegisteredDrivers() instead for AOT-friendly, reflection-free driver discovery.
Architecture
Driver Registry
Terminal.Gui v2 uses a Driver Registry pattern for managing available drivers without reflection. The registry provides:
- Type-safe driver names via
DriverRegistry.Namesconstants - Driver metadata including display names, descriptions, and supported platforms
- AOT compatibility - no reflection, fully ahead-of-time compilation friendly
- Extensibility - custom drivers can be registered via
DriverRegistry.Register()
// Access well-known driver name constants
string windowsDriver = DriverRegistry.Names.WINDOWS; // "windows"
string unixDriver = DriverRegistry.Names.UNIX; // "unix"
string dotnetDriver = DriverRegistry.Names.DOTNET; // "dotnet"
string ansiDriver = DriverRegistry.Names.ANSI; // "ansi"
// Get detailed driver information
if (DriverRegistry.TryGetDriver(DriverRegistry.Names.WINDOWS, out DriverRegistry.DriverDescriptor descriptor))
{
Logging.Information($"Found: {descriptor.DisplayName}");
Logging.Information($"Description: {descriptor.Description}");
// Check if supported on current platform
bool isSupported = descriptor.SupportedPlatforms.Contains(Environment.OSVersion.Platform);
}
// Get drivers supported on current platform
foreach (DriverRegistry.DriverDescriptor driver in DriverRegistry.GetSupportedDrivers())
{
Logging.Information($"{driver.Name} - {driver.DisplayName}");
}
// Get the default driver for current platform
DriverRegistry.DriverDescriptor defaultDriver = DriverRegistry.GetDefaultDriver();
Logging.Information($"Default driver: {defaultDriver.Name}");
Component Factory Pattern
The v2 driver architecture uses the Component Factory pattern to create platform-specific components. Each driver has a corresponding factory that implements IComponentFactory<T>:
NetComponentFactory- Creates components for DotNetDriverWindowsComponentFactory- Creates components for WindowsDriverUnixComponentFactory- Creates components for UnixDriverAnsiComponentFactory- Creates components for AnsiDriver
Each factory is responsible for:
- Creating driver-specific components (
IInput<T>,IOutput,IInputProcessor, etc.) - Providing the driver name via
GetDriverName()(single source of truth for driver identity) - Being registered in the
DriverRegistrywith metadata
The factory pattern ensures proper component creation and initialization while maintaining clean separation of concerns.
Core Components
Each driver is composed of specialized components, each with a single responsibility:
IInput<T>
Reads raw console input events from the terminal on a dedicated input thread. The generic type T represents the platform-specific input record type:
ConsoleKeyInfofor DotNetDriver (fromConsole.ReadKey())WindowsConsole.InputRecordfor WindowsDriver (fromReadConsoleInputW())charfor UnixDriver and AnsiDriver (raw bytes fromread()syscall orReadFile())
Input runs on a separate thread managed by MainLoopCoordinator, continuously reading from the console and queueing events into a thread-safe ConcurrentQueue<T> to avoid blocking the UI thread.
IOutput
Renders the output buffer to the terminal. Platform-specific implementations:
- WindowsOutput: Uses
WriteConsoleW()for direct character output - UnixOutput: Writes ANSI sequences to stdout via
write()syscall - NetOutput: Uses
Console.Write()with ANSI sequences (VT mode on Windows) - AnsiOutput: Pure ANSI escape sequences via
WriteFile()(Windows) orwrite()(Unix)
Responsibilities include:
- Writing characters, strings, and ANSI escape sequences
- Cursor positioning and visibility control
- Querying terminal window size
- Managing the active screen buffer
IInputProcessor
Translates raw console input into Terminal.Gui events:
- Converts raw input to
Keyevents (handles keyboard input) - Parses ANSI escape sequences (mouse events, special keys)
- Generates
MouseEventArgsfor mouse input - Handles platform-specific key mappings
- Uses
IKeyConverter<T>to translateTInputRecordtoKey: AnsiKeyConverter- Forcharinput (UnixDriver, AnsiDriver)NetKeyConverter- ForConsoleKeyInfoinput (DotNetDriver)WindowsKeyConverter- ForWindowsConsole.InputRecordinput (WindowsDriver)
IOutputBuffer
Manages the screen buffer and drawing operations:
- Maintains the
Contentsarray (what should be displayed) - Provides methods like
AddRune(),AddStr(),Move(),FillRect() - Handles clipping regions
- Tracks dirty regions for efficient rendering
IWindowSizeMonitor
Detects terminal size changes and raises SizeChanged events when the terminal is resized.
DriverFacade<T>
A unified facade that implements IDriver and coordinates all the components. This is what gets assigned to Application.Driver.
Threading Model
The driver architecture employs a multi-threaded design for optimal responsiveness:
┌─────────────────────────────────────────────┐
│ IApplication.Init() │
│ Creates MainLoopCoordinator<T> with │
│ ComponentFactory<T> │
└────────────────┬────────────────────────────┘
│
├──────────────────┬───────────────────┐
│ │ │
┌────────▼────────┐ ┌──────▼─────────┐ ┌──────▼──────────┐
│ Input Thread │ │ Main UI Thread│ │ Driver │
│ │ │ │ │ Facade │
│ IInput │ │ ApplicationMain│ │ │
│ reads console │ │ Loop processes │ │ Coordinates all │
│ input async │ │ events, layout,│ │ components │
│ into queue │ │ and rendering │ │ │
└─────────────────┘ └────────────────┘ └─────────────────┘
Input Thread: Started by
MainLoopCoordinator, runsIInput.Run()which continuously reads console input and queues it into a thread-safeConcurrentQueue<T>.Main UI Thread: Runs
ApplicationMainLoop.Iteration()which:- Processes input from the queue via
IInputProcessor - Executes timeout callbacks
- Checks for UI changes (layout/drawing)
- Renders updates via
IOutput
- Processes input from the queue via
This separation ensures that input is never lost and the UI remains responsive during intensive operations.
Initialization Flow
When Application.Init() is called:
- IApplication.Init() is invoked
- Creates a
MainLoopCoordinator<T>with the appropriateComponentFactory<T> - MainLoopCoordinator.StartAsync() begins:
- Starts the input thread which creates
IInput<T> - Initializes the main UI loop which creates
IOutput - Creates
DriverFacade<T>and assigns toIApplication.Driver - Waits for both threads to be ready
- Starts the input thread which creates
- Returns control to the application
Shutdown Flow
When IApplication.Shutdown() is called:
- Cancellation token is triggered
- Input thread exits its read loop
IOutputis disposed- Main thread waits for input thread to complete
- All resources are cleaned up
Component Interfaces
IDriver
The main driver interface that the framework uses internally. IDriver is organized into logical regions:
Driver Lifecycle
Init(),Refresh(),End()- Core lifecycle methodsGetName(),GetVersionInfo()- Driver identificationSuspend()- Platform-specific suspend support
Driver Components
InputProcessor- Processes input into Terminal.Gui eventsOutputBuffer- Manages screen buffer stateSizeMonitor- Detects terminal size changesClipboard- OS clipboard integration
Screen and Display
Screen,Cols,Rows,Left,Top- Screen dimensionsSetScreenSize(),SizeChanged- Size management
Color Support
SupportsTrueColor- 24-bit color capabilityForce16Colors- Force 16-color mode
Content Buffer
Contents- Screen buffer arrayClip- Clipping regionClearContents(),ClearedContents- Buffer management
Drawing and Rendering
Col,Row,CurrentAttribute- Drawing stateMove(),AddRune(),AddStr(),FillRect()- Drawing operationsSetAttribute(),GetAttribute()- Attribute managementWriteRaw(),GetSixels()- Raw output and graphicsRefresh(),ToString(),ToAnsi()- Output rendering
Cursor
Drivers implement cursor control through IDriver which delegates to IOutput:
SetCursor(Cursor cursor)- Set cursor position and style atomicallyGetCursor()- Get current cursor stateSetCursorNeedsUpdate(bool)/GetCursorNeedsUpdate()- Optimization flag for cursor updates
Note
The cursor system is managed by ApplicationNavigation. Drivers implement the low-level cursor control; views use the View.Cursor property.
See Cursor Management for complete details.
Input Events
KeyDown,MouseEvent- Input events raised by the driver when input is processed
Note
For testing, use the input injection API. See Input Injection for details.
ANSI Escape Sequences
QueueAnsiRequest()- ANSI request handling
Note: The driver is internal to Terminal.Gui. View classes should not access Driver directly. Instead:
- Use @Terminal.Gui.Application.Screen to get screen dimensions
- Use @Terminal.Gui.View.Move for positioning (with viewport-relative coordinates)
- Use @Terminal.Gui.View.AddRune and @Terminal.Gui.View.AddStr for drawing
- ViewBase infrastructure classes (in
Terminal.Gui/ViewBase/) can access Driver when needed for framework implementation
Driver Creation and Selection
The driver selection logic in ApplicationImpl.Driver.cs uses the Driver Registry to select and instantiate drivers:
Selection Priority Order:
- Provided Component Factory: If an
IComponentFactoryis explicitly provided toApplicationImpl, it determines the driver viafactory.GetDriverName() - Driver Name Parameter: The
driverNameparameter passed toInit()is looked up in the registry - Application.ForceDriver Configuration: The
Application.ForceDriverproperty is checked and looked up in the registry - Platform Default:
DriverRegistry.GetDefaultDriver()selects based on current platform:- Windows (Win32NT, Win32S, Win32Windows) →
WindowsDriver - Unix/Linux/macOS →
UnixDriver - Other platforms →
DotNetDriver(fallback)
- Windows (Win32NT, Win32S, Win32Windows) →
Driver Creation Process:
// Example of how driver creation works internally
DriverRegistry.DriverDescriptor descriptor;
if (DriverRegistry.TryGetDriver(driverName, out descriptor))
{
// Create factory using descriptor's factory function
IComponentFactory factory = descriptor.CreateFactory();
// Factory creates all driver components
MainLoopCoordinator<TInputRecord> coordinator = new (
timedEvents,
inputQueue,
mainLoop,
factory // Factory knows its driver name via GetDriverName()
);
}
This architecture provides:
- Deterministic behavior - clear priority order for driver selection
- Flexibility - multiple ways to specify a driver
- Type safety - use
DriverRegistry.Namesconstants instead of strings - Extensibility - custom drivers can register themselves
- AOT compatibility - no reflection required
Testing and Input Injection
For comprehensive documentation on testing Terminal.Gui applications with input injection, virtual time control, and deterministic testing, see Input Injection.
Quick Summary:
- Use the ANSI driver for testing - it's cross-platform and deterministic
- Use Virtual Time (
VirtualTimeProvider) for timing control - The default Direct Mode is fastest for most tests
- Use Pipeline Mode only when testing ANSI encoding/parsing
Example:
VirtualTimeProvider time = new ();
using IApplication app = Application.Create(time);
app.Init(DriverRegistry.Names.ANSI);
// Inject input
app.InjectKey(Key.Enter);
app.InjectMouse(new () { Flags = MouseFlags.LeftButtonPressed, ScreenPosition = new (5, 5) });
// Verify behavior
Assert.True(eventFired);
See Input Injection for:
- Complete API documentation
- Testing patterns and best practices
- Virtual time control details
- Injection modes (Direct vs Pipeline)
- Troubleshooting guide