Cross-Platform Driver Model
Overview
The driver model is the mechanism by which Terminal.Gui supports multiple platforms. Windows, Mac, Linux, and unit test environments are all supported through a modular, component-based architecture.
Terminal.Gui v2 uses a sophisticated driver architecture that separates concerns and enables platform-specific optimizations while maintaining a consistent API. The architecture is based on the Component Factory pattern and uses multi-threading to ensure responsive input handling.
Available Drivers
Terminal.Gui provides console driver implementations optimized for different platforms:
- DotNetDriver (
dotnet) - A cross-platform driver that uses the .NETSystem.ConsoleAPI. Works on all platforms (Windows, macOS, Linux). Best for maximum compatibility. - WindowsDriver (
windows) - A Windows-optimized driver that uses native Windows Console APIs for enhanced performance and platform-specific features. - UnixDriver (
unix) - A Unix/Linux/macOS-optimized driver that uses platform-specific APIs for better integration and performance. - FakeDriver (
fake) - A mock driver designed for unit testing. Simulates console behavior without requiring a real terminal.
Automatic Driver Selection
The appropriate driver is automatically selected based on the platform when you call Application.Init():
- Windows (Win32NT, Win32S, Win32Windows) →
WindowsDriver - Unix/Linux/macOS →
UnixDriver
Explicit Driver Selection
You can explicitly specify a driver in three ways:
// Method 1: Set ForceDriver property before Init
Application.ForceDriver = "dotnet";
Application.Init();
// Method 2: Pass driver name to Init
Application.Init(driverName: "unix");
// Method 3: Pass a custom IConsoleDriver instance
var customDriver = new MyCustomDriver();
Application.Init(driver: customDriver);
Valid driver names: "dotnet", "windows", "unix", "fake"
Architecture
Component Factory Pattern
The v2 driver architecture uses the Component Factory pattern to create platform-specific components. Each driver has a corresponding factory:
NetComponentFactory- Creates components for DotNetDriverWindowsComponentFactory- Creates components for WindowsDriverUnixComponentFactory- Creates components for UnixDriverFakeComponentFactory- Creates components for FakeDriver
Core Components
Each driver is composed of specialized components, each with a single responsibility:
IConsoleInput<T>
Reads raw console input events from the terminal. The generic type T represents the platform-specific input type:
ConsoleKeyInfofor DotNetDriver and FakeDriverWindowsConsole.InputRecordfor WindowsDrivercharfor UnixDriver
Runs on a dedicated input thread to avoid blocking the UI.
IConsoleOutput
Renders the output buffer to the terminal. Handles:
- Writing text and ANSI escape sequences
- Setting cursor position
- Managing cursor visibility
- Detecting terminal window size
IInputProcessor
Translates raw console input into Terminal.Gui events:
- Converts raw input to
Keyevents (handles keyboard input) - Parses ANSI escape sequences (mouse events, special keys)
- Generates
MouseEventArgsfor mouse input - Handles platform-specific key mappings
IOutputBuffer
Manages the screen buffer and drawing operations:
- Maintains the
Contentsarray (what should be displayed) - Provides methods like
AddRune(),AddStr(),Move(),FillRect() - Handles clipping regions
- Tracks dirty regions for efficient rendering
IWindowSizeMonitor
Detects terminal size changes and raises SizeChanged events when the terminal is resized.
ConsoleDriverFacade<T>
A unified facade that implements IConsoleDriver and coordinates all the components. This is what gets assigned to Application.Driver.
Threading Model
The driver architecture employs a multi-threaded design for optimal responsiveness:
┌─────────────────────────────────────────────┐
│ ApplicationImpl.Init() │
│ Creates MainLoopCoordinator<T> with │
│ ComponentFactory<T> │
└────────────────┬────────────────────────────┘
│
├──────────────────┬───────────────────┐
│ │ │
┌────────▼────────┐ ┌──────▼─────────┐ ┌──────▼──────────┐
│ Input Thread │ │ Main UI Thread│ │ ConsoleDriver │
│ │ │ │ │ Facade │
│ IConsoleInput │ │ ApplicationMain│ │ │
│ reads console │ │ Loop processes │ │ Coordinates all │
│ input async │ │ events, layout,│ │ components │
│ into queue │ │ and rendering │ │ │
└─────────────────┘ └────────────────┘ └─────────────────┘
Input Thread: Started by
MainLoopCoordinator, runsIConsoleInput.Run()which continuously reads console input and queues it into a thread-safeConcurrentQueue<T>.Main UI Thread: Runs
ApplicationMainLoop.Iteration()which:- Processes input from the queue via
IInputProcessor - Executes timeout callbacks
- Checks for UI changes (layout/drawing)
- Renders updates via
IConsoleOutput
- Processes input from the queue via
This separation ensures that input is never lost and the UI remains responsive during intensive operations.
Initialization Flow
When you call Application.Init():
- ApplicationImpl.Init() is invoked
- Creates a
MainLoopCoordinator<T>with the appropriateComponentFactory<T> - MainLoopCoordinator.StartAsync() begins:
- Starts the input thread which creates
IConsoleInput<T> - Initializes the main UI loop which creates
IConsoleOutput - Creates
ConsoleDriverFacade<T>and assigns toApplication.Driver - Waits for both threads to be ready
- Starts the input thread which creates
- Returns control to the application
Shutdown Flow
When Application.Shutdown() is called:
- Cancellation token is triggered
- Input thread exits its read loop
IConsoleOutputis disposed- Main thread waits for input thread to complete
- All resources are cleaned up
Component Interfaces
IConsoleDriver
The main driver interface that the framework uses internally. Provides:
- Screen Management:
Screen,Cols,Rows,Contents - Drawing Operations:
AddRune(),AddStr(),Move(),FillRect() - Cursor Management:
SetCursorVisibility(),UpdateCursor() - Attribute Management:
CurrentAttribute,SetAttribute(),MakeColor() - Clipping:
Clipproperty - Events:
KeyDown,KeyUp,MouseEvent,SizeChanged - Platform Features:
SupportsTrueColor,Force16Colors,Clipboard
Note: The driver is internal to Terminal.Gui. View classes should not access Driver directly. Instead:
- Use Screen to get screen dimensions
- Use @Terminal.Gui.ViewBase.View.Move for positioning (with viewport-relative coordinates)
- Use @Terminal.Gui.ViewBase.View.AddRune and @Terminal.Gui.ViewBase.View.AddStr for drawing
- ViewBase infrastructure classes (in
Terminal.Gui/ViewBase/) can access Driver when needed for framework implementation
IConsoleDriverFacade
Extended interface for v2 drivers that exposes the internal components:
IInputProcessor InputProcessorIOutputBuffer OutputBufferIWindowSizeMonitor WindowSizeMonitor
This interface allows advanced scenarios and testing.
Platform-Specific Details
DotNetDriver (NetComponentFactory)
- Uses
System.Consolefor all I/O operations - Input: Reads
ConsoleKeyInfoviaConsole.ReadKey() - Output: Uses
Console.Write()and ANSI escape sequences - Works on all platforms but may have limited features
- Best for maximum compatibility and simple applications
WindowsDriver (WindowsComponentFactory)
- Uses Windows Console API via P/Invoke
- Input: Reads
InputRecordstructs viaReadConsoleInput - Output: Uses Windows Console API for optimal performance
- Supports Windows-specific features and better performance
- Automatically selected on Windows platforms
Visual Studio Debug Console Support
When running in Visual Studio's debug console (VSDebugConsole.exe), WindowsDriver detects the VSAPPIDNAME environment variable and automatically adjusts its behavior:
- Disables the alternative screen buffer (which is not supported in VS debug console)
- Preserves the original console colors on startup
- Restores the original colors and clears the screen on shutdown
This ensures Terminal.Gui applications can be debugged directly in Visual Studio without rendering issues.
UnixDriver (UnixComponentFactory)
- Uses Unix/Linux terminal APIs
- Input: Reads raw
chardata from terminal - Output: Uses ANSI escape sequences
- Supports Unix-specific features
- Automatically selected on Unix/Linux/macOS platforms
FakeDriver (FakeComponentFactory)
- Simulates console behavior for unit testing
- Uses
FakeConsolefor all operations - Allows injection of predefined input
- Captures output for verification
- Always used when
Application._forceFakeConsoleis true
Example: Checking Driver Capabilities
Application.Init();
// The driver is internal - access through Application properties
// Check screen dimensions
var screenWidth = Application.Screen.Width;
var screenHeight = Application.Screen.Height;
// Check if 24-bit color is supported
bool supportsTrueColor = Application.Driver?.SupportsTrueColor ?? false;
// Access advanced components (for framework/infrastructure code only)
if (Application.Driver is IConsoleDriverFacade facade)
{
// Access individual components for advanced scenarios
IInputProcessor inputProcessor = facade.InputProcessor;
IOutputBuffer outputBuffer = facade.OutputBuffer;
IWindowSizeMonitor sizeMonitor = facade.WindowSizeMonitor;
// Use components for advanced scenarios
sizeMonitor.SizeChanging += (s, e) =>
{
Console.WriteLine($"Terminal resized to {e.Size}");
};
}
Important: View subclasses should not access Application.Driver. Use the View APIs instead:
View.Move(col, row)for positioningView.AddRune()andView.AddStr()for drawingApplication.Screenfor screen dimensions
Custom Drivers
To create a custom driver, implement IComponentFactory<T>:
public class MyComponentFactory : ComponentFactory<MyInputType>
{
public override IConsoleInput<MyInputType> CreateInput()
{
return new MyConsoleInput();
}
public override IConsoleOutput CreateOutput()
{
return new MyConsoleOutput();
}
public override IInputProcessor CreateInputProcessor(
ConcurrentQueue<MyInputType> inputBuffer)
{
return new MyInputProcessor(inputBuffer);
}
}
Then use it:
ApplicationImpl.ChangeComponentFactory(new MyComponentFactory());
Application.Init();
Legacy Drivers
Terminal.Gui v1 drivers that implement IConsoleDriver but not IConsoleDriverFacade are still supported through a legacy compatibility layer. However, they do not benefit from the v2 architecture improvements (multi-threading, component separation, etc.).
Note: The legacy MainLoop infrastructure (including the MainLoop class, IMainLoopDriver interface, and FakeMainLoop) has been removed in favor of the modern architecture. All drivers now use the MainLoopCoordinator and ApplicationMainLoop system exclusively.
See Also
- Terminal.Gui.Drivers - API Reference
- Application - Application class
- ApplicationImpl - Application implementation
- @Terminal.Gui.App.MainLoopCoordinator`1 - Main loop coordination