Cross-Platform Driver Model
Overview
The driver model is the mechanism by which Terminal.Gui supports multiple platforms. Windows, Mac, Linux, and unit test environments are all supported through a modular, component-based architecture.
Terminal.Gui v2 uses a sophisticated driver architecture that separates concerns and enables platform-specific optimizations while maintaining a consistent API. The architecture is based on the Component Factory pattern and uses multi-threading to ensure responsive input handling.
Important: View subclasses should not access Application.Driver. Use the View APIs instead:
View.Move(col, row)for positioningView.AddRune()andView.AddStr()for drawingView.App.Screenfor screen dimensions
Available Drivers
Terminal.Gui provides console driver implementations optimized for different platforms:
- DotNetDriver (
dotnet) - A cross-platform driver that uses the .NETSystem.ConsoleAPI. Works on all platforms (Windows, macOS, Linux). Best for maximum compatibility. - WindowsDriver (
windows) - A Windows-optimized driver that uses native Windows Console APIs for enhanced performance and platform-specific features. - UnixDriver (
unix) - A Unix/Linux/macOS-optimized driver that uses platform-specific APIs for better integration and performance. - AnsiDriver (
ansi) - A pure ANSI escape sequence driver for unit testing and headless environments. Simulates console behavior without requiring a real terminal.
Automatic Driver Selection
The appropriate driver is automatically selected based on the platform when Application.Init() is called:
- Windows (Win32NT, Win32S, Win32Windows) →
WindowsDriver - Unix/Linux/macOS →
UnixDriver
Explicit Driver Selection
Explicitly specify a driver in several ways:
Method 1: Set ForceDriver using Configuration Manager
{
"ForceDriver": "ansi"
}
Method 2: Pass driver name to Init
// Using string directly
Application.Init(driverName: "unix");
// Or using type-safe constant
Application.Init(driverName: DriverRegistry.Names.UNIX);
Method 3: Set ForceDriver on instance
using Terminal.Gui.Drivers;
using (IApplication app = Application.Create())
{
app.ForceDriver = DriverRegistry.Names.ANSI;
app.Init();
}
ForceDriver as Configuration Property
The ForceDriver property is a configuration property marked with [ConfigurationProperty], which means:
- It can be set through the configuration system (e.g.,
config.json) - Changes raise the
ForceDriverChangedevent - It persists across application instances when using the static
Applicationclass
// Subscribe to driver changes
Application.ForceDriverChanged += (sender, e) =>
{
Console.WriteLine($"Driver changed: {e.OldValue} → {e.NewValue}");
};
// Change driver
Application.ForceDriver = DriverRegistry.Names.ANSI;
Discovering Available Drivers
Terminal.Gui provides several methods to discover available drivers at runtime through the Driver Registry:
// Get driver names (AOT-friendly, no reflection)
IEnumerable<string> driverNames = Application.GetRegisteredDriverNames();
Console.WriteLine("Available drivers:");
foreach (string name in driverNames)
{
Console.WriteLine($" - {name}");
}
// Output:
// Available drivers:
// - dotnet
// - windows
// - unix
// - ansi
For more detailed information about each driver:
// Get driver metadata
foreach (var descriptor in Application.GetRegisteredDrivers())
{
Console.WriteLine($"{descriptor.DisplayName}");
Console.WriteLine($" Name: {descriptor.Name}");
Console.WriteLine($" Description: {descriptor.Description}");
Console.WriteLine($" Platforms: {string.Join(", ", descriptor.SupportedPlatforms)}");
Console.WriteLine();
}
// Output:
// Windows Console Driver
// Name: windows
// Description: Optimized Windows Console API driver with native input handling
// Platforms: Win32NT, Win32S, Win32Windows
//
// .NET Cross-Platform Driver
// Name: dotnet
// Description: Cross-platform driver using System.Console API
// Platforms: Win32NT, Unix, MacOSX
// ...
Validate driver names (useful for CLI argument validation):
string userInput = args[0];
if (Application.IsDriverNameValid(userInput))
{
Application.Init(driverName: userInput);
}
else
{
Console.WriteLine($"Invalid driver: {userInput}");
Console.WriteLine($"Valid options: {string.Join(", ", Application.GetRegisteredDriverNames())}");
}
Use type-safe constants in code:
using Terminal.Gui.Drivers;
// Type-safe driver names from DriverRegistry.Names
string driverName = DriverRegistry.Names.ANSI; // "ansi"
app.Init(driverName);
Note: The legacy GetDriverTypes() method is now obsolete. Use GetRegisteredDriverNames() or GetRegisteredDrivers() instead for AOT-friendly, reflection-free driver discovery.
Architecture
Driver Registry
Terminal.Gui v2 uses a Driver Registry pattern for managing available drivers without reflection. The registry provides:
- Type-safe driver names via
DriverRegistry.Namesconstants - Driver metadata including display names, descriptions, and supported platforms
- AOT compatibility - no reflection, fully ahead-of-time compilation friendly
- Extensibility - custom drivers can be registered via
DriverRegistry.Register()
// Access well-known driver name constants
string windowsDriver = DriverRegistry.Names.WINDOWS; // "windows"
string unixDriver = DriverRegistry.Names.UNIX; // "unix"
string dotnetDriver = DriverRegistry.Names.DOTNET; // "dotnet"
string ansiDriver = DriverRegistry.Names.ANSI; // "ansi"
// Get detailed driver information
if (DriverRegistry.TryGetDriver("windows", out var descriptor))
{
Console.WriteLine($"Found: {descriptor.DisplayName}");
Console.WriteLine($"Description: {descriptor.Description}");
// Check if supported on current platform
bool isSupported = descriptor.SupportedPlatforms.Contains(Environment.OSVersion.Platform);
}
// Get drivers supported on current platform
foreach (var driver in DriverRegistry.GetSupportedDrivers())
{
Console.WriteLine($"{driver.Name} - {driver.DisplayName}");
}
// Get the default driver for current platform
var defaultDriver = DriverRegistry.GetDefaultDriver();
Console.WriteLine($"Default driver: {defaultDriver.Name}");
Component Factory Pattern
The v2 driver architecture uses the Component Factory pattern to create platform-specific components. Each driver has a corresponding factory that implements IComponentFactory<T>:
NetComponentFactory- Creates components for DotNetDriverWindowsComponentFactory- Creates components for WindowsDriverUnixComponentFactory- Creates components for UnixDriverAnsiComponentFactory- Creates components for AnsiDriver
Each factory is responsible for:
- Creating driver-specific components (
IInput<T>,IOutput,IInputProcessor, etc.) - Providing the driver name via
GetDriverName()(single source of truth for driver identity) - Being registered in the
DriverRegistrywith metadata
The factory pattern ensures proper component creation and initialization while maintaining clean separation of concerns.
Core Components
Each driver is composed of specialized components, each with a single responsibility:
IInput<T>
Reads raw console input events from the terminal. The generic type T represents the platform-specific input type:
ConsoleKeyInfofor DotNetDriverWindowsConsole.InputRecordfor WindowsDrivercharfor UnixDriver and AnsiDriver
Runs on a dedicated input thread to avoid blocking the UI.
IOutput
Renders the output buffer to the terminal. Handles:
- Writing text and ANSI escape sequences
- Setting cursor position
- Managing cursor visibility
- Detecting terminal window size
IInputProcessor
Translates raw console input into Terminal.Gui events:
- Converts raw input to
Keyevents (handles keyboard input) - Parses ANSI escape sequences (mouse events, special keys)
- Generates
MouseEventArgsfor mouse input - Handles platform-specific key mappings
- Uses
IKeyConverter<T>to translateTInputRecordtoKey: AnsiKeyConverter- Forcharinput (UnixDriver, AnsiDriver)NetKeyConverter- ForConsoleKeyInfoinput (DotNetDriver)WindowsKeyConverter- ForWindowsConsole.InputRecordinput (WindowsDriver)
IOutputBuffer
Manages the screen buffer and drawing operations:
- Maintains the
Contentsarray (what should be displayed) - Provides methods like
AddRune(),AddStr(),Move(),FillRect() - Handles clipping regions
- Tracks dirty regions for efficient rendering
IWindowSizeMonitor
Detects terminal size changes and raises SizeChanged events when the terminal is resized.
DriverFacade<T>
A unified facade that implements IDriver and coordinates all the components. This is what gets assigned to Application.Driver.
Threading Model
The driver architecture employs a multi-threaded design for optimal responsiveness:
┌─────────────────────────────────────────────┐
│ IApplication.Init() │
│ Creates MainLoopCoordinator<T> with │
│ ComponentFactory<T> │
└────────────────┬────────────────────────────┘
│
├──────────────────┬───────────────────┐
│ │ │
┌────────▼────────┐ ┌──────▼─────────┐ ┌──────▼──────────┐
│ Input Thread │ │ Main UI Thread│ │ Driver │
│ │ │ │ │ Facade │
│ IInput │ │ ApplicationMain│ │ │
│ reads console │ │ Loop processes │ │ Coordinates all │
│ input async │ │ events, layout,│ │ components │
│ into queue │ │ and rendering │ │ │
└─────────────────┘ └────────────────┘ └─────────────────┘
Input Thread: Started by
MainLoopCoordinator, runsIInput.Run()which continuously reads console input and queues it into a thread-safeConcurrentQueue<T>.Main UI Thread: Runs
ApplicationMainLoop.Iteration()which:- Processes input from the queue via
IInputProcessor - Executes timeout callbacks
- Checks for UI changes (layout/drawing)
- Renders updates via
IOutput
- Processes input from the queue via
This separation ensures that input is never lost and the UI remains responsive during intensive operations.
Initialization Flow
When Application.Init() is called:
- IApplication.Init() is invoked
- Creates a
MainLoopCoordinator<T>with the appropriateComponentFactory<T> - MainLoopCoordinator.StartAsync() begins:
- Starts the input thread which creates
IInput<T> - Initializes the main UI loop which creates
IOutput - Creates
DriverFacade<T>and assigns toIApplication.Driver - Waits for both threads to be ready
- Starts the input thread which creates
- Returns control to the application
Shutdown Flow
When IApplication.Shutdown() is called:
- Cancellation token is triggered
- Input thread exits its read loop
IOutputis disposed- Main thread waits for input thread to complete
- All resources are cleaned up
Component Interfaces
IDriver
The main driver interface that the framework uses internally. IDriver is organized into logical regions:
Driver Lifecycle
Init(),Refresh(),End()- Core lifecycle methodsGetName(),GetVersionInfo()- Driver identificationSuspend()- Platform-specific suspend support
Driver Components
InputProcessor- Processes input into Terminal.Gui eventsOutputBuffer- Manages screen buffer stateSizeMonitor- Detects terminal size changesClipboard- OS clipboard integration
Screen and Display
Screen,Cols,Rows,Left,Top- Screen dimensionsSetScreenSize(),SizeChanged- Size management
Color Support
SupportsTrueColor- 24-bit color capabilityForce16Colors- Force 16-color mode
Content Buffer
Contents- Screen buffer arrayClip- Clipping regionClearContents(),ClearedContents- Buffer management
Drawing and Rendering
Col,Row,CurrentAttribute- Drawing stateMove(),AddRune(),AddStr(),FillRect()- Drawing operationsSetAttribute(),GetAttribute()- Attribute managementWriteRaw(),GetSixels()- Raw output and graphicsRefresh(),ToString(),ToAnsi()- Output rendering
Cursor
SetCursorPosition(int col, int row)- Set cursor position in screen coordinatesSetCursorVisibility(CursorStyle style)- Set cursor style/visibility (ANSI DECSCUSR-based)SetCursorNeedsUpdate(bool needsUpdate)- Signal cursor position needs update without redraw
Note
The cursor system is managed by ApplicationNavigation. Drivers should not directly manage cursor state.
See Cursor Management for details.
Input Events
KeyDown,MouseEvent- Input eventsInjectKeyEvent()- Test supportInjectMouseEvent()- Test support
ANSI Escape Sequences
QueueAnsiRequest()- ANSI request handling
Note: The driver is internal to Terminal.Gui. View classes should not access Driver directly. Instead:
- Use Screen to get screen dimensions
- Use @Terminal.Gui.ViewBase.View.Move for positioning (with viewport-relative coordinates)
- Use @Terminal.Gui.ViewBase.View.AddRune and @Terminal.Gui.ViewBase.View.AddStr for drawing
- ViewBase infrastructure classes (in
Terminal.Gui/ViewBase/) can access Driver when needed for framework implementation
Driver Creation and Selection
The driver selection logic in ApplicationImpl.Driver.cs uses the Driver Registry to select and instantiate drivers:
Selection Priority Order:
- Provided Component Factory: If an
IComponentFactoryis explicitly provided toApplicationImpl, it determines the driver viafactory.GetDriverName() - Driver Name Parameter: The
driverNameparameter passed toInit()is looked up in the registry - ForceDriver Configuration: The
ForceDriverproperty is checked and looked up in the registry - Platform Default:
DriverRegistry.GetDefaultDriver()selects based on current platform:- Windows (Win32NT, Win32S, Win32Windows) →
WindowsDriver - Unix/Linux/macOS →
UnixDriver - Other platforms →
DotNetDriver(fallback)
- Windows (Win32NT, Win32S, Win32Windows) →
Driver Creation Process:
// Example of how driver creation works internally
DriverRegistry.DriverDescriptor descriptor;
if (DriverRegistry.TryGetDriver(driverName, out descriptor))
{
// Create factory using descriptor's factory function
IComponentFactory factory = descriptor.CreateFactory();
// Factory creates all driver components
var coordinator = new MainLoopCoordinator<TInputRecord>(
timedEvents,
inputQueue,
mainLoop,
factory // Factory knows its driver name via GetDriverName()
);
}
This architecture provides:
- Deterministic behavior - clear priority order for driver selection
- Flexibility - multiple ways to specify a driver
- Type safety - use
DriverRegistry.Namesconstants instead of strings - Extensibility - custom drivers can register themselves
- AOT compatibility - no reflection required
Platform-Specific Details
DotNetDriver (NetComponentFactory)
- Uses
System.Consolefor all I/O operations - Input: Reads
ConsoleKeyInfoviaConsole.ReadKey() - Output: Uses
Console.Write()and ANSI escape sequences - Works on all platforms but may have limited features
- Best for maximum compatibility and simple applications
WindowsDriver (WindowsComponentFactory)
- Uses Windows Console API via P/Invoke
- Input: Reads
InputRecordstructs viaReadConsoleInput - Output: Uses Windows Console API for optimal performance
- Supports Windows-specific features and better performance
- Automatically selected on Windows platforms
Visual Studio Debug Console Support
When running in Visual Studio's debug console (VSDebugConsole.exe), WindowsDriver detects the VSAPPIDNAME environment variable and automatically adjusts its behavior:
- Disables the alternative screen buffer (which is not supported in VS debug console)
- Preserves the original console colors on startup
- Restores the original colors and clears the screen on shutdown
This ensures Terminal.Gui applications can be debugged directly in Visual Studio without rendering issues.
UnixDriver (UnixComponentFactory)
- Uses Unix/Linux terminal APIs via P/Invoke to libc
- Input: Reads raw
chardata from stdin usingpoll()andread()syscalls - Output: Writes ANSI escape sequences to stdout using
write()syscall - Terminal control: Uses termios for raw mode (via
UnixRawModeHelper) - Size detection: Uses
ioctl(TIOCGWINSZ)to get terminal dimensions - Automatically selected on Unix/Linux/macOS platforms
AnsiDriver (AnsiComponentFactory)
- Pure ANSI escape sequence cross-platform driver
- Windows: Uses Virtual Terminal Input mode (
ReadFileAPI) - Unix/Linux/macOS: Uses the same low-level syscalls as UnixDriver (
poll(),read()) via sharedUnixIOHelper - Shares code with UnixDriver:
UnixRawModeHelper- Terminal raw mode configuration (termios)UnixIOHelper- Shared Unix syscall wrappers (poll, read, write, ioctl)
- Best for unit testing, headless environments, and maximum portability
- Specify with
IApplication.ForceDriver = "ansi"orDriverRegistry.Names.ANSI
Testing and Input Injection
Terminal.Gui provides a sophisticated input injection system for testing applications without requiring actual keyboard/mouse hardware or terminal interaction. The ANSI driver is the recommended driver for testing because:
- ✅ Cross-platform - Works identically on all platforms
- ✅ Full pipeline testing - Tests the complete ANSI encoding/parsing pipeline
- ✅ Deterministic - Virtual time control eliminates timing-related test flakiness
- ✅ Fast - No real delays needed for escape sequence handling
Simple Test Example
// Create app with virtual time for testing
VirtualTimeProvider time = new ();
using IApplication app = Application.Create(time);
app.Init(DriverRegistry.Names.ANSI); // Use ANSI driver
Button button = new () { Text = "Click Me" };
bool acceptingCalled = false;
button.Accepting += (s, e) => acceptingCalled = true;
// Single-call injection - handles everything automatically
app.InjectKey(Key.Enter);
Assert.True(acceptingCalled);
Virtual Time Control
The input injection system supports virtual time via VirtualTimeProvider, enabling deterministic testing of timing-dependent behavior like double-clicks:
// Test double-click with precise timing
VirtualTimeProvider time = new ();
using IApplication app = Application.Create(time);
app.Init(DriverRegistry.Names.ANSI);
// First click at T+0
app.InjectMouse(new () {
Flags = MouseFlags.LeftButtonPressed,
Position = new (5, 5)
});
app.InjectMouse(new () {
Flags = MouseFlags.LeftButtonReleased,
Position = new (5, 5)
});
// Advance virtual time by 300ms (within double-click threshold)
time.Advance(TimeSpan.FromMilliseconds(300));
// Second click at T+300
app.InjectMouse(new () {
Flags = MouseFlags.LeftButtonPressed,
Position = new (5, 5)
});
app.InjectMouse(new () {
Flags = MouseFlags.LeftButtonReleased,
Position = new (5, 5)
});
// Verify double-click was detected
Assert.Contains(receivedEvents, e => e.Flags.HasFlag(MouseFlags.LeftButtonDoubleClicked));
Input Injection Modes
The input injection system supports two modes:
- Direct Mode (default) - Bypasses ANSI encoding/decoding for faster, simpler tests. Input events are raised directly.
- Pipeline Mode - Goes through full ANSI encoding → parsing → decoding pipeline. Use when testing ANSI escape sequence handling.
// Test ANSI encoding/decoding pipeline
VirtualTimeProvider time = new ();
using IApplication app = Application.Create(time);
app.Init(DriverRegistry.Names.ANSI);
InputInjectionOptions options = new ()
{
Mode = InputInjectionMode.Pipeline,
TimeProvider = time
};
// This will encode to ANSI, parse back, and raise events
app.InjectKey(Key.F1, options);
Key Concepts
- Single-call injection -
app.InjectKey(key)andapp.InjectMouse(mouse)handle injection, processing, and event raising in one call - Virtual time - Control time explicitly via
VirtualTimeProvider.Advance()for deterministic tests - No manual queue management - The old 3-step dance (inject → simulate thread → process queue) is handled automatically
- Automatic escape handling - Escape sequences are processed without manual
Thread.Sleep()delays
For complete documentation of the input injection architecture, see Input Injection.