Scheme Deep Dive
See Drawing for an overview of the drawing system and Configuration for an overview of the configuration system.
Overview
A Scheme is named a mapping from VisualRoles (e.g. VisualRole.Focus) to Attributes, defining how a View should look based on its purpose (e.g. Menu or Dialog). @Terminal.Gui.SchemeManager.Schemes is a dictionary of Schemes, indexed by name.
A Scheme defines how Views look based on their semantic purpose. The following schemes are supported:
| Scheme Name | Description |
|---|---|
| Base | The base scheme used for most Views. |
| Dialog | The dialog scheme; used for Dialog, MessageBox, and other views dialog-like views. |
| Error | The scheme for showing errors, such as in ErrorQuery. |
| Menu | The menu scheme; used for Terminal.Gui.Menu, MenuBar, and StatusBar. |
| TopLevel | The application TopLevel scheme; used for the TopLevel View. |
@Terminal.Gui.SchemeManager manages the set of available schemes and provides a set of convenience methods for getting the current scheme and for overriding the default values for these schemes.
Scheme dialogScheme = SchemeManager.GetScheme (Schemes.Dialog);
ConfigurationManager can be used to override the default values for these schemes and add additional schemes.
Scheme Inheritance
A Scheme enables consistent, semantic theming of UI elements by associating each visual state with a specific style. Each property (e.g., Normal or Focus) is an Attribute.
Only Normal is required. If other properties are not explicitly set, its value is derived from other roles (typically Normal) using well-defined inheritance rules. See the source code for the Scheme class for more details.
Color.None Resolution and Dark/Light Awareness
When a Scheme uses Color.None for foreground or background (e.g., the default Base and Runnable schemes), the derivation algorithm resolves these to concrete colors before performing any color math. The resolution uses:
- Terminal default colors — Detected at startup via OSC 10/11 ANSI queries. The driver stores the terminal's actual default foreground and background colors in
IDriver.DefaultAttribute. - Fallback — If the terminal doesn't respond to OSC queries (e.g., legacy consoles), falls back to White (foreground) and Black (background).
The derivation algorithm is also dark/light background aware. Roles that use Color.GetBrighterColor or Color.GetDimmerColor (Active, Highlight, Editable, ReadOnly, Disabled) determine whether the relevant background is dark or light via Color.IsDarkColor() and pass this context to the color math methods:
- On dark backgrounds: "brighter" increases lightness; "dim" decreases lightness (moves toward the dark background).
- On light backgrounds: "brighter" decreases lightness (darker = more visible); "dim" increases lightness (washes out toward the light background).
This ensures the built-in themes produce readable, visually correct results on both dark and light terminal backgrounds.
Flexible Scheme Management in Terminal.Gui.View
A View's appearance is primarily determined by its Scheme, which maps semantic VisualRoles (like Normal, Focus, Disabled) to specific Attributes (foreground color, background color, and text style). Terminal.Gui provides a flexible system for managing these schemes:
Scheme Inheritance (Default Behavior):
- By default, if a View does not have a Scheme explicitly set, it inherits the Scheme from its
SuperView(its parent in the view hierarchy). - This cascading behavior allows for consistent styling across related views. If no
SuperViewhas a scheme, (e.g., if the view is a top-level view), it ultimately falls back to the "Base" scheme defined inSchemeManager.GetCurrentSchemes(). - The
GetScheme()method implements this logic:- It first checks if a scheme has been explicitly set via the
_schemefield (see point 2). - If not, and if
SchemeNameis set, it tries to resolve the scheme by name fromSchemeManager. - If still no scheme, it recursively calls
SuperView.GetScheme(). - As a final fallback, it uses
SchemeManager.GetCurrentSchemes()["Base"].
- It first checks if a scheme has been explicitly set via the
- By default, if a View does not have a Scheme explicitly set, it inherits the Scheme from its
Explicit Scheme Assignment:
- You can directly assign a Scheme object to a View using the
View.Schemeproperty (which callsSetScheme(value)). This overrides any inherited scheme. TheHasSchemeproperty will then returntrue. - Alternatively, you can set the
View.SchemeNameproperty to the name of a scheme registered inSchemeManager. If Scheme itself hasn't been directly set,GetScheme()will useSchemeNameto look up the scheme. This is useful for declarative configurations (e.g., from a JSON file). - The
SetScheme(Scheme? scheme)method updates the internal_schemefield. If the new scheme is different from the current one, it marks the view for redraw (SetNeedsDraw()) to reflect the visual change. It also handles a special case for Border to ensure its scheme is updated if itHasScheme.
- You can directly assign a Scheme object to a View using the
Event-Driven Customization: The scheme resolution and application process includes events that allow for fine-grained control and customization:
GettingSchemeEvent (View.Scheme.cs):- This event is raised within
GetScheme()before the default logic (inheritance,SchemeNamelookup, or explicit_schemeusage) fully determines the scheme. - Subscribers (which could be the
SuperView, aSubView, or any other interested component) can handle this event. - In the event handler, you can:
- The
OnGettingScheme(out Scheme? scheme)virtual method is called first, allowing derived classes to provide a scheme directly.
- This event is raised within
SettingSchemeEvent (View.Scheme.cs):- This event is raised within
SetScheme(Scheme? scheme)before the_schemefield is actually updated. - Subscribers can cancel the scheme change by setting
args.Cancel = truein the event handler. - The
OnSettingScheme(in Scheme? scheme)virtual method is called first, allowing derived classes to prevent the scheme from being set.
- This event is raised within
Retrieving and Applying Attributes for Visual Roles (
View.Attribute.cs): Once a View has determined its active Scheme (viaGetScheme()), it uses this scheme to get specific Attributes for rendering different parts of itself based on theirVisualRole.GetAttributeForRole(VisualRole role):- This method first retrieves the base Attribute for the given
rolefrom the View's current Scheme (GetScheme()!.GetAttributeForRole(role)). - It then raises the
GettingAttributeForRoleevent (and calls theOnGettingAttributeForRolevirtual method). - Subscribers to
GettingAttributeForRolecan:- Modify the attribute: Change the
args.NewValue(which is passed byrefasschemeAttributeto the event). - Cancel default behavior: Set
args.Cancel = true. The (potentially modified)args.NewValueis then returned.
- Modify the attribute: Change the
- Crucially, if the View is
Enabled == falseand the requestedroleis notVisualRole.Disabled, this method will recursively call itself to get the Attribute forVisualRole.Disabled. This ensures disabled views use their designated disabled appearance.
- This method first retrieves the base Attribute for the given
SetAttributeForRole(VisualRole role):SetAttribute(Attribute attribute):- This is a more direct way to set the driver's current attribute, bypassing the scheme and role system. It's generally preferred to use
SetAttributeForRoleto maintain consistency with the Scheme.
- This is a more direct way to set the driver's current attribute, bypassing the scheme and role system. It's generally preferred to use
Impact of SuperViews and SubViews via Events
SuperView Influence: A
SuperViewcan subscribe to itsSubView'sGettingSchemeorGettingAttributeForRoleevents. This would allow aSuperViewto dynamically alter how its children determine their schemes or specific attributes, perhaps based on theSuperView's state or other application logic. For example, a container view might want all its children to adopt a slightly modified version of its own scheme under certain conditions.SubView Influence (Less Common for Scheme of Parent): While a
SubViewcould subscribe to itsSuperView's scheme events, this is less typical for influencing theSuperView's own scheme. It's more common for aSubViewto react to changes in itsSuperView's scheme if needed, or to manage its own scheme independently.General Event Usage: These events are powerful for scenarios where:
- A specific View instance needs a unique, dynamically calculated appearance that isn't easily captured by a static Scheme object.
- External logic needs to intercept and modify appearance decisions.
- Derived View classes want to implement custom scheme or attribute resolution logic by overriding the
On...methods.
In summary, Terminal.Gui offers a layered approach to scheme management: straightforward inheritance and explicit setting for common cases, and a robust event system for advanced customization and dynamic control over how views derive and apply their visual attributes. This allows developers to achieve a wide range of visual styles and behaviors.