Terminal.Gui Event Deep Dive
Terminal.Gui exposes and uses events in many places. This deep dive covers the patterns used, where they are used, and notes any exceptions.
Tenets for Terminal.Gui Events (Unless you know better ones...)
Tenets higher in the list have precedence over tenets lower in the list.
- UI Interaction and Live Data Are Different Beasts - TG distinguishes between events used for human interaction and events for live data. We don't believe in a one-size-fits-all eventing model. For UI interactions we use
EventHandler
. For data binding we thinkINotifyPropertyChanged
is groovy. For some callbacks we useAction<T>
.
Lexicon and Taxonomy
- Action
- Event
- Command
- Invoke
- Raise
- Listen
- Handle/Handling/Handled - Applies to scenarios where an event can either be handled by an event listener (or override) vs not handled. Events that originate from a user action like mouse moves and key presses are examples.
- Cancel/Cancelling/Cancelled - Applies to scenarios where something can be cancelled. Changing the
Orientation
of aSlider
is cancelable.
Useful External Documentation
- .NET Naming Guidelines - Names of Events
- .NET Design for Extensibility - Events and Callbacks
- C# Event Implementation Fundamentals, Best Practices and Conventions
Naming
TG follows the naming advice provided in .NET Naming Guidelines - Names of Events.
EventHandler
style event best-practices
- Implement a helper method for raising the event:
RaisexxxEvent
.- If the event is cancelable, the return type should be either
bool
orbool?
. - Can be
private
,internal
, orpublic
depending on the situation.internal
should only be used to enable unit tests.
- If the event is cancelable, the return type should be either
- Raising an event involves FIRST calling the
protected virtual
method, THEN invoking the `EventHandler.
Action<T>
style callback best-practices
- tbd
INotifyPropertyChanged
style notification best practices
- tbd
Common Patterns
The primary pattern for events is the event/EventHandler
idiom. We use the Action<T>
idiom sparingly. We support INotifyPropertyChanged
in cases where data binding is relevant.
Cancellable Event Pattern
A cancellable event is really two events and some activity that takes place between those events. The "pre-event" happens before the activity. The activity then takes place (or not). If the activity takes place, then the "post-event" is typically raised. So, to be precise, no event is being cancelled even though we say we have a cancellable event. Rather, the activity that takes place between the two events is what is cancelled — and likely prevented from starting at all.
Before - If any pre-conditions are met raise the "pre-event", typically named in the form of "xxxChanging". e.g.
- A
protected virtual
method is called. This method is namedOnxxxChanging
and the base implementation simply doesreturn false
. - If the
OnxxxChanging
method returnstrue
it means a derived class canceled the event. Processing should stop. - Otherwise, the
xxxChanging
event is invoked viaxxxChanging?.Invoke(args)
. Ifargs.Cancel/Handled == true
it means a subscriber has cancelled the event. Processing should stop.
During - Do work.
After - Raise the "post-event", typically named in the form of "xxxChanged"
- A
protected virtual
method is called. This method is namedOnxxxChanged
has a return type ofvoid
. - The
xxxChanged
event is invoked viaxxxChanging?.Invoke(args)
.
The OrientationHelper
class supporting IOrientation
and a View
having an Orientation
property illustrates the preferred TG pattern for cancelable events.
/// <summary>
/// Gets or sets the orientation of the View.
/// </summary>
public Orientation Orientation
{
get => _orientation;
set
{
if (_orientation == value)
{
return;
}
// Best practice is to call the virtual method first.
// This allows derived classes to handle the event and potentially cancel it.
if (_owner?.OnOrientationChanging (value, _orientation) ?? false)
{
return;
}
// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
CancelEventArgs<Orientation> args = new (in _orientation, ref value);
OrientationChanging?.Invoke (_owner, args);
if (args.Cancel)
{
return;
}
// If the event is not canceled, update the value.
Orientation old = _orientation;
if (_orientation != value)
{
_orientation = value;
if (_owner is { })
{
_owner.Orientation = value;
}
}
// Best practice is to call the virtual method first, then raise the event.
_owner?.OnOrientationChanged (_orientation);
OrientationChanged?.Invoke (_owner, new (in _orientation));
}
}