Deep Dive into Command and View.Command in Terminal.Gui
The Command
system in Terminal.Gui provides a standardized framework for defining and executing actions that views can perform, such as selecting items, accepting input, or navigating content. Implemented primarily through the View.Command
APIs, this system integrates tightly with input handling (e.g., keyboard and mouse events) and leverages the Cancellable Work Pattern to ensure extensibility, cancellation, and decoupling. Central to this system are the Selecting
and Accepting
events, which encapsulate common user interactions: Selecting
for changing a view’s state or preparing it for interaction (e.g., toggling a checkbox, focusing a menu item), and Accepting
for confirming an action or state (e.g., executing a menu command, submitting a dialog).
This deep dive explores the Command
and View.Command
APIs, focusing on the Selecting
and Accepting
concepts, their implementation, and their propagation behavior. It critically evaluates the need for additional events (Selected
/Accepted
) and the propagation of Selecting
events, drawing on insights from Menuv2
, MenuItemv2
, MenuBarv2
, CheckBox
, and FlagSelector
. These implementations highlight the system’s application in hierarchical (menus) and stateful (checkboxes, flag selectors) contexts. The document reflects the current implementation, including the Cancel
property in CommandEventArgs
and local handling of Command.Select
. An appendix briefly summarizes proposed changes from a filed issue to rename Command.Select
to Command.Activate
, replace Cancel
with Handled
, and introduce a propagation mechanism, addressing limitations in the current system.
Overview of the Command System
The Command
system in Terminal.Gui defines a set of standard actions via the Command
enum (e.g., Command.Select
, Command.Accept
, Command.HotKey
, Command.StartOfPage
). These actions are triggered by user inputs (e.g., key presses, mouse clicks) or programmatically, enabling consistent view interactions.
Key Components
- Command Enum: Defines actions like
Select
(state change or interaction preparation),Accept
(action confirmation),HotKey
(hotkey activation), and others (e.g.,StartOfPage
for navigation). - Command Handlers: Views register handlers using
View.AddCommand
, specifying aCommandImplementation
delegate that returnsbool?
(null
: no command executed;false
: executed but not handled;true
: handled or canceled). - Command Routing: Commands are invoked via
View.InvokeCommand
, executing the handler or raisingCommandNotBound
if no handler exists. - Cancellable Work Pattern: Command execution uses events (e.g.,
Selecting
,Accepting
) and virtual methods (e.g.,OnSelecting
,OnAccepting
) for modification or cancellation, withCancel
indicating processing should stop.
Role in Terminal.Gui
The Command
system bridges user input and view behavior, enabling:
- Consistency: Standard commands ensure predictable interactions (e.g.,
Enter
triggersAccept
in buttons, menus, checkboxes). - Extensibility: Custom handlers and events allow behavior customization.
- Decoupling: Events reduce reliance on subclassing, though current propagation mechanisms may require subview-superview coordination.
Note on Cancel
Property
The CommandEventArgs
class uses a Cancel
property to indicate that a command event (e.g., Accepting
) should stop processing. This is misleading, as it implies action negation rather than completion. A filed issue proposes replacing Cancel
with Handled
to align with input events (e.g., Key.Handled
). This document uses Cancel
to reflect the current implementation, with the appendix summarizing the proposed change.
Implementation in View.Command
The View.Command
APIs in the View
class provide infrastructure for registering, invoking, and routing commands, adhering to the Cancellable Work Pattern.
Command Registration
Views register commands using View.AddCommand
, associating a Command
with a CommandImplementation
delegate. The delegate’s bool?
return controls processing flow.
Example: Default commands in View.SetupCommands
:
private void SetupCommands()
{
AddCommand(Command.Accept, RaiseAccepting);
AddCommand(Command.Select, ctx =>
{
if (RaiseSelecting(ctx) is true)
{
return true;
}
if (CanFocus)
{
SetFocus();
return true;
}
return false;
});
AddCommand(Command.HotKey, () =>
{
if (RaiseHandlingHotKey() is true)
{
return true;
}
SetFocus();
return true;
});
AddCommand(Command.NotBound, RaiseCommandNotBound);
}
- Default Commands:
Accept
,Select
,HotKey
,NotBound
. - Customization: Views override or add commands (e.g.,
CheckBox
for state toggling,MenuItemv2
for menu actions).
Command Invocation
Commands are invoked via View.InvokeCommand
or View.InvokeCommands
, passing an ICommandContext
for context (e.g., source view, binding details). Unhandled commands trigger CommandNotBound
.
Example:
public bool? InvokeCommand(Command command, ICommandContext? ctx)
{
if (!_commandImplementations.TryGetValue(command, out CommandImplementation? implementation))
{
_commandImplementations.TryGetValue(Command.NotBound, out implementation);
}
return implementation!(ctx);
}
Command Routing
Most commands route directly to the target view. Command.Select
and Command.Accept
have special routing:
Command.Select
: Handled locally, with no propagation to superviews, relying on view-specific events (e.g.,SelectedMenuItemChanged
inMenuv2
) for hierarchical coordination.Command.Accept
: Propagates to a default button (ifIsDefault = true
), superview, orSuperMenuItem
(in menus).
Example: Command.Accept
in RaiseAccepting
:
protected bool? RaiseAccepting(ICommandContext? ctx)
{
CommandEventArgs args = new() { Context = ctx };
args.Cancel = OnAccepting(args) || args.Cancel;
if (!args.Cancel && Accepting is {})
{
Accepting?.Invoke(this, args);
}
if (!args.Cancel)
{
var isDefaultView = SuperView?.InternalSubViews.FirstOrDefault(v => v is Button { IsDefault: true });
if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
{
bool? handled = isDefaultView.InvokeCommand(Command.Accept, ctx);
if (handled == true)
{
return true;
}
}
if (SuperView is {})
{
return SuperView?.InvokeCommand(Command.Accept, ctx);
}
}
return args.Cancel;
}
The Selecting and Accepting Concepts
The Selecting
and Accepting
events, along with their corresponding commands (Command.Select
, Command.Accept
), are designed to handle the most common user interactions with views:
- Selecting: Changing a view’s state or preparing it for further interaction, such as highlighting an item in a list, toggling a checkbox, or focusing a menu item.
- Accepting: Confirming an action or state, such as submitting a form, activating a button, or finalizing a selection.
These concepts are opinionated, reflecting Terminal.Gui’s view that most UI interactions can be modeled as either state changes/preparation (selecting) or action confirmations (accepting). Below, we explore each concept, their implementation, use cases, and propagation behavior, using Cancel
to reflect the current implementation.
Selecting
Definition:
Selecting
represents a user action that changes a view’s state or prepares it for further interaction, such as selecting an item in aListView
, toggling aCheckBox
, or focusing aMenuItemv2
. It is associated withCommand.Select
, typically triggered by a spacebar press, single mouse click, navigation keys (e.g., arrow keys), or mouse enter (e.g., in menus).Event: The
Selecting
event is raised byRaiseSelecting
, allowing external code to modify or cancel the state change.Virtual Method:
OnSelecting
enables subclasses to preprocess or cancel the action.Implementation:
protected bool? RaiseSelecting(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; if (OnSelecting(args) || args.Cancel) { return true; } Selecting?.Invoke(this, args); return Selecting is null ? null : args.Cancel; }
- Default Behavior: Sets focus if
CanFocus
is true (viaSetupCommands
). - Cancellation:
args.Cancel
orOnSelecting
returningtrue
halts the command. - Context:
ICommandContext
provides invocation details.
- Default Behavior: Sets focus if
Use Cases:
- ListView: Selecting an item (e.g., via arrow keys or mouse click) raises
Selecting
to update the highlighted item. - CheckBox: Toggling the checked state (e.g., via spacebar) raises
Selecting
to change the state, as seen in theAdvanceAndSelect
method:private bool? AdvanceAndSelect(ICommandContext? commandContext) { bool? cancelled = AdvanceCheckState(); if (cancelled is true) { return true; } if (RaiseSelecting(commandContext) is true) { return true; } return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false; }
- RadioGroup: Selecting a radio button raises
Selecting
to update the selected option. - Menuv2 and MenuBarv2: Selecting a
MenuItemv2
(e.g., via mouse enter or arrow keys) sets focus, tracked bySelectedMenuItem
and raisingSelectedMenuItemChanged
:protected override void OnFocusedChanged(View? previousFocused, View? focused) { base.OnFocusedChanged(previousFocused, focused); SelectedMenuItem = focused as MenuItemv2; RaiseSelectedMenuItemChanged(SelectedMenuItem); }
- FlagSelector: Selecting a
CheckBox
subview toggles a flag, updating theValue
property and raisingValueChanged
, though it incorrectly triggersAccepting
:checkbox.Selecting += (sender, args) => { if (RaiseSelecting(args.Context) is true) { args.Cancel = true; return; } if (RaiseAccepting(args.Context) is true) { args.Cancel = true; } };
- Views without State: For views like
Button
,Selecting
typically sets focus but does not change state, making it less relevant.
- ListView: Selecting an item (e.g., via arrow keys or mouse click) raises
Propagation:
Command.Select
is handled locally by the target view. If the command is unhandled (null
orfalse
), processing stops without propagating to the superview or other views. This is evident inMenuv2
, whereSelectedMenuItemChanged
is used for hierarchical coordination, and inCheckBox
andFlagSelector
, where state changes are internal.
Accepting
Definition:
Accepting
represents a user action that confirms or finalizes a view’s state or triggers an action, such as submitting a dialog, activating a button, or confirming a selection in a list. It is associated withCommand.Accept
, typically triggered by the Enter key or double-click.Event: The
Accepting
event is raised byRaiseAccepting
, allowing external code to modify or cancel the action.Virtual Method:
OnAccepting
enables subclasses to preprocess or cancel the action.Implementation: As shown above in
RaiseAccepting
.- Default Behavior: Raises
Accepting
and propagates to a default button (if present in the superview withIsDefault = true
) or the superview if not canceled. - Cancellation:
args.Cancel
orOnAccepting
returningtrue
halts the command. - Context:
ICommandContext
provides invocation details.
- Default Behavior: Raises
Use Cases:
- Button: Pressing Enter raises
Accepting
to activate the button (e.g., submit a dialog). - ListView: Double-clicking or pressing Enter raises
Accepting
to confirm the selected item(s). - TextField: Pressing Enter raises
Accepting
to submit the input. - Menuv2 and MenuBarv2: Pressing Enter on a
MenuItemv2
raisesAccepting
to execute a command or open a submenu, followed by theAccepted
event to hide the menu or deactivate the menu bar:protected void RaiseAccepted(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; OnAccepted(args); Accepted?.Invoke(this, args); }
- CheckBox: Pressing Enter raises
Accepting
to confirm the currentCheckedState
without modifying it, as seen in its command setup:AddCommand(Command.Accept, RaiseAccepting);
- FlagSelector: Pressing Enter raises
Accepting
to confirm the currentValue
, though its subviewSelecting
handler incorrectly triggersAccepting
, which should be reserved for parent-level confirmation. - Dialog:
Accepting
on a default button closes the dialog or triggers an action.
- Button: Pressing Enter raises
Propagation:
Command.Accept
propagates to:- A default button (if present in the superview with
IsDefault = true
). - The superview, enabling hierarchical handling (e.g., a dialog processes
Accept
if no button handles it). - In
Menuv2
, propagation extends to theSuperMenuItem
for submenus in popovers, as seen inOnAccepting
:protected override bool OnAccepting(CommandEventArgs args) { if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey) { return true; } if (SuperView is null && SuperMenuItem is {}) { return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true; } return false; }
- Similarly,
MenuBarv2
customizes propagation to show popovers:protected override bool OnAccepting(CommandEventArgs args) { if (Visible && Enabled && args.Context?.Source is MenuBarItemv2 { PopoverMenuOpen: false } sourceMenuBarItem) { if (!CanFocus) { Active = true; ShowItem(sourceMenuBarItem); if (!sourceMenuBarItem.HasFocus) { sourceMenuBarItem.SetFocus(); } } else { ShowItem(sourceMenuBarItem); } return true; } return false; }
- A default button (if present in the superview with
Key Differences
Aspect | Selecting | Accepting |
---|---|---|
Purpose | Change view state or prepare for interaction (e.g., focus menu item, toggle checkbox, select list item) | Confirm action or state (e.g., execute menu command, submit, activate) |
Trigger | Spacebar, single click, navigation keys, mouse enter | Enter, double-click |
Event | Selecting |
Accepting |
Virtual Method | OnSelecting |
OnAccepting |
Propagation | Local to the view | Propagates to default button, superview, or SuperMenuItem (in menus) |
Use Cases | Menuv2 , MenuBarv2 , CheckBox , FlagSelector , ListView , Button |
Menuv2 , MenuBarv2 , CheckBox , FlagSelector , Button , ListView , Dialog |
State Dependency | Often stateful, but includes focus for stateless views | May be stateless (triggers action) |
Critical Evaluation: Selecting vs. Accepting
The distinction between Selecting
and Accepting
is clear in theory:
Selecting
is about state changes or preparatory actions, such as choosing an item in aListView
or toggling aCheckBox
.Accepting
is about finalizing an action, such as submitting a selection or activating a button.
However, practical challenges arise:
- Overlapping Triggers: In
ListView
, pressing Enter might both select an item (Selecting
) and confirm it (Accepting
), depending on the interaction model, potentially confusing developers. Similarly, inMenuv2
, navigation (e.g., arrow keys) triggersSelecting
, while Enter triggersAccepting
, but the overlap in user intent can blur the lines. - Stateless Views: For views like
Button
orMenuItemv2
,Selecting
is limited to setting focus, which dilutes its purpose as a state-changing action and may confuse developers expecting a more substantial state change. - Propagation Limitations: The local handling of
Command.Select
restricts hierarchical coordination. For example,MenuBarv2
relies onSelectedMenuItemChanged
to managePopoverMenu
visibility, which is view-specific and not generalizable. This highlights a need for a propagation mechanism that maintains subview-superview decoupling. - FlagSelector Design Flaw: In
FlagSelector
, theCheckBox.Selecting
handler incorrectly triggers bothSelecting
andAccepting
, conflating state changes (toggling flags) with action confirmation (submitting the flag set). This violates the intended separation and requires a design fix to ensureSelecting
is limited to subview state changes andAccepting
is reserved for parent-level confirmation.
Recommendation: Enhance documentation to clarify the Selecting
/Accepting
model:
- Define
Selecting
as state changes or interaction preparation (e.g., item selection, toggling, focusing) andAccepting
as action confirmations (e.g., submission, activation). - Explicitly note that
Command.Select
may set focus in stateless views (e.g.,Button
,MenuItemv2
) but is primarily for state changes. - Address
FlagSelector
’s conflation by refactoring itsSelecting
handler to separate state changes from confirmation.
Evaluating Selected/Accepted Events
The need for Selected
and Accepted
events is under consideration, with Accepted
showing utility in specific views (Menuv2
, MenuBarv2
) but not universally required across all views. These events would serve as post-events, notifying that a Selecting
or Accepting
action has completed, similar to other Cancellable Work Pattern post-events like ClearedViewport
in View.Draw
or OrientationChanged
in OrientationHelper
.
Need for Selected/Accepted Events
Selected Event:
- Purpose: A
Selected
event would notify that aSelecting
action has completed, indicating that a state change or preparatory action (e.g., a new item highlighted, a checkbox toggled) has taken effect. - Use Cases:
- Menuv2 and MenuBarv2: Notify when a new
MenuItemv2
is focused, currently handled by theSelectedMenuItemChanged
event, which tracks focus changes:protected override void OnFocusedChanged(View? previousFocused, View? focused) { base.OnFocusedChanged(previousFocused, focused); SelectedMenuItem = focused as MenuItemv2; RaiseSelectedMenuItemChanged(SelectedMenuItem); }
- CheckBox: Notify when the
CheckedState
changes, handled by theCheckedStateChanged
event, which is raised after a state toggle:private bool? ChangeCheckedState(CheckState value) { if (_checkedState == value || (value is CheckState.None && !AllowCheckStateNone)) { return null; } CancelEventArgs<CheckState> e = new(in _checkedState, ref value); if (OnCheckedStateChanging(e)) { return true; } CheckedStateChanging?.Invoke(this, e); if (e.Cancel) { return e.Cancel; } _checkedState = value; UpdateTextFormatterText(); SetNeedsLayout(); EventArgs<CheckState> args = new(in _checkedState); OnCheckedStateChanged(args); CheckedStateChanged?.Invoke(this, args); return false; }
- FlagSelector: Notify when the
Value
changes due to a flag toggle, handled by theValueChanged
event, which is raised after aCheckBox
state change:checkbox.CheckedStateChanged += (sender, args) => { uint? newValue = Value; if (checkbox.CheckedState == CheckState.Checked) { if (flag == default!) { newValue = 0; } else { newValue = newValue | flag; } } else { newValue = newValue & ~flag; } Value = newValue; };
- ListView: Notify when a new item is selected, typically handled by
SelectedItemChanged
or similar custom events. - Button: Less relevant, as
Selecting
typically only sets focus, and no state change occurs to warrant aSelected
notification.
- Menuv2 and MenuBarv2: Notify when a new
- Current Approach: Views like
Menuv2
,CheckBox
, andFlagSelector
use custom events (SelectedMenuItemChanged
,CheckedStateChanged
,ValueChanged
) to signal state changes, bypassing a genericSelected
event. These view-specific events provide context (e.g., the selectedMenuItemv2
, the newCheckedState
, or the updatedValue
) that a genericSelected
event would struggle to convey without additional complexity. - Pros:
- A standardized
Selected
event could unify state change notifications across views, reducing the need for custom events in some cases. - Aligns with the Cancellable Work Pattern’s post-event phase, providing a consistent way to react to completed
Selecting
actions. - Could simplify scenarios where external code needs to monitor state changes without subscribing to view-specific events.
- A standardized
- Cons:
- Overlaps with existing view-specific events, which are more contextually rich (e.g.,
CheckedStateChanged
provides the newCheckState
, whereasSelected
would need additional data). - Less relevant for stateless views like
Button
, whereSelecting
only sets focus, leading to inconsistent usage across view types. - Adds complexity to the base
View
class, potentially bloating the API for a feature not universally needed. - Requires developers to handle generic
Selected
events with less specific information, which could lead to more complex event handling logic compared to targeted view-specific events.
- Overlaps with existing view-specific events, which are more contextually rich (e.g.,
- Context Insight: The use of
SelectedMenuItemChanged
inMenuv2
andMenuBarv2
,CheckedStateChanged
inCheckBox
, andValueChanged
inFlagSelector
suggests that view-specific events are preferred for their specificity and context. These events are tailored to the view’s state (e.g.,MenuItemv2
instance,CheckState
, orValue
), making them more intuitive for developers than a genericSelected
event. The absence of aSelected
event in the current implementation indicates that it hasn’t been necessary for most use cases, as view-specific events adequately cover state change notifications. - Verdict: A generic
Selected
event could provide a standardized way to notify state changes, but its benefits are outweighed by the effectiveness of view-specific events likeSelectedMenuItemChanged
,CheckedStateChanged
, andValueChanged
. These events offer richer context and are sufficient for current use cases acrossMenuv2
,CheckBox
,FlagSelector
, and other views. AddingSelected
to the baseView
class is not justified at this time, as it would add complexity without significant advantages over existing mechanisms.
- Purpose: A
Accepted Event:
- Purpose: An
Accepted
event would notify that anAccepting
action has completed (i.e., was not canceled viaargs.Cancel
), indicating that the action has taken effect, aligning with the Cancellable Work Pattern’s post-event phase. - Use Cases:
- Menuv2 and MenuBarv2: The
Accepted
event is critical for signaling that a menu command has been executed or a submenu action has completed, triggering actions like hiding the menu or deactivating the menu bar. InMenuv2
, it’s raised byRaiseAccepted
and used hierarchically:
Inprotected void RaiseAccepted(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; OnAccepted(args); Accepted?.Invoke(this, args); }
MenuBarv2
, it deactivates the menu bar:protected override void OnAccepted(CommandEventArgs args) { base.OnAccepted(args); if (SubViews.OfType<MenuBarItemv2>().Contains(args.Context?.Source)) { return; } Active = false; }
- CheckBox: Could notify that the current
CheckedState
was confirmed (e.g., in a dialog context), though this is not currently implemented, asAccepting
suffices for confirmation without a post-event. - FlagSelector: Could notify that the current
Value
was confirmed, but this is not implemented, and the incorrect triggering ofAccepting
by subviewSelecting
complicates its use. - Button: Could notify that the button was activated, typically handled by a custom event like
Clicked
. - ListView: Could notify that a selection was confirmed (e.g., Enter pressed), often handled by custom events.
- Dialog: Could notify that an action was completed (e.g., OK button clicked), useful for hierarchical scenarios.
- Menuv2 and MenuBarv2: The
- Current Approach:
Menuv2
andMenuItemv2
implementAccepted
to signal action completion, with hierarchical handling via subscriptions (e.g.,MenuItemv2.Accepted
triggersMenuv2.RaiseAccepted
, which triggersMenuBarv2.OnAccepted
). Other views likeCheckBox
andFlagSelector
rely on the completion of theAccepting
event (i.e., not canceled) or custom events (e.g.,Button.Clicked
) to indicate action completion, without a genericAccepted
event. - Pros:
- Provides a standardized way to react to confirmed actions, particularly valuable in composite or hierarchical views like
Menuv2
,MenuBarv2
, andDialog
, where superviews need to respond to action completion (e.g., closing a menu or dialog). - Aligns with the Cancellable Work Pattern’s post-event phase, offering a consistent mechanism for post-action notifications.
- Simplifies hierarchical scenarios by providing a unified event for action completion, reducing reliance on view-specific events in some cases.
- Provides a standardized way to react to confirmed actions, particularly valuable in composite or hierarchical views like
- Cons:
- May duplicate existing view-specific events (e.g.,
Button.Clicked
,Menuv2.Accepted
), leading to redundancy in views where custom events are already established. - Adds complexity to the base
View
class, especially for views likeCheckBox
orFlagSelector
whereAccepting
’s completion is often sufficient without a post-event. - Requires clear documentation to distinguish
Accepted
fromAccepting
and to clarify when it should be used over view-specific events.
- May duplicate existing view-specific events (e.g.,
- Context Insight: The implementation of
Accepted
inMenuv2
andMenuBarv2
demonstrates its utility in hierarchical contexts, where it facilitates actions like menu closure or menu bar deactivation. For example,MenuItemv2
raisesAccepted
to triggerMenuv2
’sRaiseAccepted
, which propagates toMenuBarv2
:
In contrast,protected void RaiseAccepted(ICommandContext? ctx) { CommandEventArgs args = new() { Context = ctx }; OnAccepted(args); Accepted?.Invoke(this, args); }
CheckBox
andFlagSelector
do not useAccepted
, relying onAccepting
’s completion or view-specific events likeCheckedStateChanged
orValueChanged
. This suggests thatAccepted
is particularly valuable in composite views with hierarchical interactions but not universally needed across all views. The absence ofAccepted
inCheckBox
andFlagSelector
indicates thatAccepting
is often sufficient for simple confirmation scenarios, but the hierarchical use in menus and potential dialog applications highlight its potential for broader adoption in specific contexts. - Verdict: The
Accepted
event is highly valuable in composite and hierarchical views likeMenuv2
,MenuBarv2
, and potentiallyDialog
, where it supports coordinated action completion (e.g., closing menus or dialogs). However, adding it to the baseView
class is premature without broader validation across more view types, as many views (e.g.,CheckBox
,FlagSelector
) function effectively without it, usingAccepting
or custom events. ImplementingAccepted
in specific views or base classes likeBar
orToplevel
(e.g., for menus and dialogs) and reassessing its necessity for the baseView
class later is a prudent approach. This balances the demonstrated utility in hierarchical scenarios with the need to avoid unnecessary complexity in simpler views.
- Purpose: An
Recommendation: Avoid adding Selected
or Accepted
events to the base View
class for now. Instead:
- Continue using view-specific events (e.g.,
Menuv2.SelectedMenuItemChanged
,CheckBox.CheckedStateChanged
,FlagSelector.ValueChanged
,ListView.SelectedItemChanged
,Button.Clicked
) for their contextual specificity and clarity. - Maintain and potentially formalize the use of
Accepted
in views likeMenuv2
,MenuBarv2
, andDialog
, tracking its utility to determine if broader adoption in a base class likeBar
orToplevel
is warranted. - If
Selected
orAccepted
events are added in the future, ensure they fire only when their respective events (Selecting
,Accepting
) are not canceled (i.e.,args.Cancel
isfalse
), maintaining consistency with the Cancellable Work Pattern’s post-event phase.
Propagation of Selecting
The current implementation of Command.Select
is local, but MenuBarv2
requires propagation to manage PopoverMenu
visibility, highlighting a limitation in the system’s ability to support hierarchical coordination without view-specific mechanisms.
Current Behavior
Selecting:
Command.Select
is handled locally by the target view, with no propagation to the superview or other views. If the command is unhandled (returnsnull
orfalse
), processing stops without further routing.- Rationale:
Selecting
is typically view-specific, as state changes (e.g., highlighting aListView
item, toggling aCheckBox
) or preparatory actions (e.g., focusing aMenuItemv2
) are internal to the view. This is evident inCheckBox
, where state toggling is self-contained:private bool? AdvanceAndSelect(ICommandContext? commandContext) { bool? cancelled = AdvanceCheckState(); if (cancelled is true) { return true; } if (RaiseSelecting(commandContext) is true) { return true; } return commandContext?.Command == Command.HotKey ? cancelled : cancelled is false; }
- Context Across Views:
- In
Menuv2
,Selecting
sets focus and raisesSelectedMenuItemChanged
to track changes, but this is a view-specific mechanism:protected override void OnFocusedChanged(View? previousFocused, View? focused) { base.OnFocusedChanged(previousFocused, focused); SelectedMenuItem = focused as MenuItemv2; RaiseSelectedMenuItemChanged(SelectedMenuItem); }
- In
MenuBarv2
,SelectedMenuItemChanged
is used to managePopoverMenu
visibility, but this relies on custom event handling rather than a generic propagation model:protected override void OnSelectedMenuItemChanged(MenuItemv2? selected) { if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem) { ShowItem(selectedMenuBarItem); } }
- In
CheckBox
andFlagSelector
,Selecting
is local, with state changes (e.g.,CheckedState
,Value
) handled internally or via view-specific events (CheckedStateChanged
,ValueChanged
), requiring no superview involvement. - In
ListView
,Selecting
updates the highlighted item locally, with no need for propagation in typical use cases. - In
Button
,Selecting
sets focus, which is inherently local.
- In
- Rationale:
Accepting:
Command.Accept
propagates to a default button (if present), the superview, or aSuperMenuItem
(in menus), enabling hierarchical handling.- Rationale:
Accepting
often involves actions that affect the broader UI context (e.g., closing a dialog, executing a menu command), requiring coordination with parent views. This is evident inMenuv2
’s propagation toSuperMenuItem
andMenuBarv2
’s handling ofAccepted
:protected override void OnAccepting(CommandEventArgs args) { if (args.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Key == Application.QuitKey) { return true; } if (SuperView is null && SuperMenuItem is {}) { return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true; } return false; }
- Rationale:
Should Selecting Propagate?
The local handling of Command.Select
is sufficient for many views, but MenuBarv2
’s need to manage PopoverMenu
visibility highlights a gap in the current design, where hierarchical coordination relies on view-specific events like SelectedMenuItemChanged
.
Arguments For Propagation:
- Hierarchical Coordination: In
MenuBarv2
, propagation would allow the menu bar to react toMenuItemv2
selections (e.g., focusing a menu item via arrow keys or mouse enter) to show or hide popovers, streamlining the interaction model. Without propagation,MenuBarv2
depends onSelectedMenuItemChanged
, which is specific toMenuv2
and not reusable for other hierarchical components. - Consistency with Accepting:
Command.Accept
’s propagation model supports hierarchical actions (e.g., dialog submission, menu command execution), suggesting thatCommand.Select
could benefit from a similar approach to enable broader UI coordination, particularly in complex views like menus or dialogs. - Future-Proofing: Propagation could support other hierarchical components, such as
TabView
(coordinating tab selection) or nested dialogs (tracking subview state changes), enhancing theCommand
system’s flexibility for future use cases.
- Hierarchical Coordination: In
Arguments Against Propagation:
- Locality of State Changes:
Selecting
is inherently view-specific in most cases, as state changes (e.g.,CheckBox
toggling,ListView
item highlighting) or preparatory actions (e.g.,Button
focus) are internal to the view. PropagatingSelecting
events could flood superviews with irrelevant events, requiring complex filtering logic. For example,CheckBox
andFlagSelector
operate effectively without propagation:checkbox.CheckedStateChanged += (sender, args) => { uint? newValue = Value; if (checkbox.CheckedState == CheckState.Checked) { if (flag == default!) { newValue = 0; } else { newValue = newValue | flag; } } else { newValue = newValue & ~flag; } Value = newValue; };
- Performance and Complexity: Propagation increases event handling overhead and complicates the API, as superviews must process or ignore
Selecting
events. This could lead to performance issues in deeply nested view hierarchies or views with frequent state changes. - Existing Alternatives: View-specific events like
SelectedMenuItemChanged
,CheckedStateChanged
, andValueChanged
already provide mechanisms for superview coordination, negating the need for generic propagation in many cases. For instance,MenuBarv2
usesSelectedMenuItemChanged
to manage popovers, albeit in a view-specific way:
Similarly,protected override void OnSelectedMenuItemChanged(MenuItemv2? selected) { if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem) { ShowItem(selectedMenuBarItem); } }
CheckBox
andFlagSelector
useCheckedStateChanged
andValueChanged
to notify superviews or external code of state changes, which is sufficient for most scenarios. - Semantics of
Cancel
: Propagation would occur only ifargs.Cancel
isfalse
, implying an unhandled selection, which is counterintuitive sinceSelecting
typically completes its action (e.g., setting focus or toggling a state) within the view. This could confuse developers expecting propagation to occur for allSelecting
events.
- Locality of State Changes:
Context Insight: The
MenuBarv2
implementation demonstrates a clear need for propagation to managePopoverMenu
visibility, as it must react toMenuItemv2
selections (e.g., focus changes) across its submenu hierarchy. The reliance onSelectedMenuItemChanged
works but is specific toMenuv2
, limiting its applicability to other hierarchical components. In contrast,CheckBox
andFlagSelector
show that local handling is adequate for most stateful views, where state changes are self-contained or communicated via view-specific events.ListView
similarly operates locally, withSelectedItemChanged
or similar events handling external notifications.Button
’s focus-basedSelecting
is inherently local, requiring no propagation. This dichotomy suggests that while propagation is critical for certain hierarchical scenarios (e.g., menus), it’s unnecessary for many views, and any propagation mechanism must avoid coupling subviews to superviews to maintain encapsulation.Verdict: The local handling of
Command.Select
is sufficient for most views, includingCheckBox
,FlagSelector
,ListView
, andButton
, where state changes or preparatory actions are internal or communicated via view-specific events. However,MenuBarv2
’s requirement for hierarchical coordination to managePopoverMenu
visibility highlights a gap in the current design, where view-specific events likeSelectedMenuItemChanged
are used as a workaround. A generic propagation model would enhance flexibility for hierarchical components, but it must ensure that subviews (e.g.,MenuItemv2
) remain decoupled from superviews (e.g.,MenuBarv2
) to avoid implementation-specific dependencies. The current lack of propagation is a limitation, particularly for menus, but adding it requires careful design to avoid overcomplicating the API or impacting performance for views that don’t need it.
Recommendation: Maintain the local handling of Command.Select
for now, as it meets the needs of most views like CheckBox
, FlagSelector
, and ListView
. For MenuBarv2
, continue using SelectedMenuItemChanged
as a temporary solution, but prioritize developing a generic propagation mechanism that supports hierarchical coordination without coupling subviews to superviews. This mechanism should allow superviews to opt-in to receiving Selecting
events from subviews, ensuring encapsulation (see appendix for a proposed solution).
Recommendations for Refining the Design
Based on the analysis of the current Command
and View.Command
system, as implemented in Menuv2
, MenuBarv2
, CheckBox
, and FlagSelector
, the following recommendations aim to refine the system’s clarity, consistency, and flexibility while addressing identified limitations:
Clarify Selecting/Accepting in Documentation:
- Explicitly define
Selecting
as state changes or interaction preparation (e.g., toggling aCheckBox
, focusing aMenuItemv2
, selecting aListView
item) andAccepting
as action confirmations (e.g., executing a menu command, submitting a dialog). - Emphasize that
Command.Select
may set focus in stateless views (e.g.,Button
,MenuItemv2
) but is primarily intended for state changes, to reduce confusion for developers. - Provide examples for each view type (e.g.,
Menuv2
,CheckBox
,FlagSelector
,ListView
,Button
) to illustrate their distinct roles. For instance:Menuv2
: “Selecting
focuses aMenuItemv2
via arrow keys, whileAccepting
executes the selected command.”CheckBox
: “Selecting
toggles theCheckedState
, whileAccepting
confirms the current state.”FlagSelector
: “Selecting
toggles a subview flag, whileAccepting
confirms the entire flag set.”
- Document the
Cancel
property’s role inCommandEventArgs
, noting its current limitation (implying negation rather than completion) and the planned replacement withHandled
to align with input events likeKey.Handled
.
- Explicitly define
Address FlagSelector Design Flaw:
- Refactor
FlagSelector
’sCheckBox.Selecting
handler to separateSelecting
andAccepting
actions, ensuringSelecting
is limited to subview state changes (toggling flags) andAccepting
is reserved for parent-level confirmation of theValue
. This resolves the conflation issue where subviewSelecting
incorrectly triggersAccepting
. - Proposed fix:
checkbox.Selecting += (sender, args) => { if (RaiseSelecting(args.Context) is true) { args.Cancel = true; } };
- This ensures
Selecting
only propagates state changes to the parentFlagSelector
viaRaiseSelecting
, andAccepting
is triggered separately (e.g., via Enter on theFlagSelector
itself) to confirm theValue
.
- Refactor
Enhance ICommandContext with View-Specific State:
- Enrich
ICommandContext
with aState
property to include view-specific data (e.g., the selectedMenuItemv2
inMenuv2
, the newCheckedState
inCheckBox
, the updatedValue
inFlagSelector
). This enables more informed event handlers without requiring view-specific subscriptions. - Proposed interface update:
public interface ICommandContext { Command Command { get; } View? Source { get; } object? Binding { get; } object? State { get; } // View-specific state (e.g., selected item, CheckState) }
- Example: In
Menuv2
, include theSelectedMenuItem
inICommandContext.State
forSelecting
handlers:protected bool? RaiseSelecting(ICommandContext? ctx) { ctx.State = SelectedMenuItem; // Provide selected MenuItemv2 CommandEventArgs args = new() { Context = ctx }; if (OnSelecting(args) || args.Cancel) { return true; } Selecting?.Invoke(this, args); return Selecting is null ? null : args.Cancel; }
- This enhances the flexibility of event handlers, allowing external code to react to state changes without subscribing to view-specific events like
SelectedMenuItemChanged
orCheckedStateChanged
.
- Enrich
Monitor Use Cases for Propagation Needs:
- Track the usage of
Selecting
andAccepting
in real-world applications, particularly inMenuv2
,MenuBarv2
,CheckBox
, andFlagSelector
, to identify scenarios where propagation ofSelecting
events could simplify hierarchical coordination. - Collect feedback on whether the reliance on view-specific events (e.g.,
SelectedMenuItemChanged
inMenuv2
) is sufficient or if a generic propagation model would reduce complexity for hierarchical components likeMenuBarv2
. This will inform the design of a propagation mechanism that maintains subview-superview decoupling (see appendix). - Example focus areas:
MenuBarv2
: Assess whetherSelectedMenuItemChanged
adequately handlesPopoverMenu
visibility or if propagation would streamline the interaction model.Dialog
: Evaluate whetherSelecting
propagation could enhance subview coordination (e.g., tracking checkbox toggles within a dialog).TabView
: Consider potential needs for tab selection coordination if implemented in the future.
- Track the usage of
Improve Propagation for Hierarchical Views:
- Recognize the limitation in
Command.Select
’s local handling for hierarchical components likeMenuBarv2
, where superviews need to react to subview selections (e.g., focusing aMenuItemv2
to manage popovers). The current reliance onSelectedMenuItemChanged
is effective but view-specific, limiting reusability. - Develop a propagation mechanism that allows superviews to opt-in to receiving
Selecting
events from subviews without requiring subviews to know superview details, ensuring encapsulation. This could involve a new event or property inView
to enable propagation while maintaining decoupling (see appendix for a proposed solution). - Example: For
MenuBarv2
, a propagation mechanism could allow it to handleSelecting
events fromMenuItemv2
subviews to show or hide popovers, replacing the need forSelectedMenuItemChanged
:// Current workaround in MenuBarv2 protected override void OnSelectedMenuItemChanged(MenuItemv2? selected) { if (IsOpen() && selected is MenuBarItemv2 { PopoverMenuOpen: false } selectedMenuBarItem) { ShowItem(selectedMenuBarItem); } }
- Recognize the limitation in
Standardize Hierarchical Handling for Accepting:
- Refine the propagation model for
Command.Accept
to reduce reliance on view-specific logic, such asMenuv2
’s use ofSuperMenuItem
for submenu propagation. The current approach, while functional, introduces coupling:
if (SuperView is null && SuperMenuItem is {}) { return SuperMenuItem?.InvokeCommand(Command.Accept, args.Context) is true; }
- Explore a more generic mechanism, such as allowing superviews to subscribe to
Accepting
events from subviews, to streamline propagation and improve encapsulation. This could be addressed in conjunction withSelecting
propagation (see appendix). - Example: In
Menuv2
, a subscription-based model could replaceSuperMenuItem
logic:// Hypothetical subscription in Menuv2 SubViewAdded += (sender, args) => { if (args.View is MenuItemv2 menuItem) { menuItem.Accepting += (s, e) => RaiseAccepting(e.Context); } };
- Refine the propagation model for
Conclusion
The Command
and View.Command
system in Terminal.Gui provides a robust framework for handling view actions, with Selecting
and Accepting
serving as opinionated mechanisms for state changes/preparation and action confirmations. The system is effectively implemented across Menuv2
, MenuBarv2
, CheckBox
, and FlagSelector
, supporting a range of stateful and stateless interactions. However, limitations in terminology (Select
’s ambiguity), cancellation semantics (Cancel
’s misleading implication), and propagation (local Selecting
handling) highlight areas for improvement.
The Selecting
/Accepting
distinction is clear in principle but requires careful documentation to avoid confusion, particularly for stateless views where Selecting
is focus-driven and for views like FlagSelector
where implementation flaws conflate the two concepts. View-specific events like SelectedMenuItemChanged
, CheckedStateChanged
, and ValueChanged
are sufficient for post-selection notifications, negating the need for a generic Selected
event. The Accepted
event is valuable in hierarchical views like Menuv2
and MenuBarv2
but not universally required, suggesting inclusion in Bar
or Toplevel
rather than View
.
By clarifying terminology, fixing implementation flaws (e.g., FlagSelector
), enhancing ICommandContext
, and developing a decoupled propagation model, Terminal.Gui can enhance the Command
system’s clarity and flexibility, particularly for hierarchical components like MenuBarv2
. The appendix summarizes proposed changes to address these limitations, aligning with a filed issue to guide future improvements.
Appendix: Summary of Proposed Changes to Command System
A filed issue proposes enhancements to the Command
system to address limitations in terminology, cancellation semantics, and propagation, informed by Menuv2
, MenuBarv2
, CheckBox
, and FlagSelector
. These changes are not yet implemented but aim to improve clarity, consistency, and flexibility.
Proposed Changes
Rename
Command.Select
toCommand.Activate
:- Replace
Command.Select
,Selecting
event,OnSelecting
, andRaiseSelecting
withCommand.Activate
,Activating
,OnActivating
, andRaiseActivating
. - Rationale: “Select” is ambiguous for stateless views (e.g.,
Button
focus) and imprecise for non-list state changes (e.g.,CheckBox
toggling). “Activate” better captures state changes and preparation. - Impact: Breaking change requiring codebase updates and migration guidance.
- Replace
Replace
Cancel
withHandled
inCommandEventArgs
:- Replace
Cancel
withHandled
to indicate command completion, aligning withKey.Handled
(issue #3913). - Rationale:
Cancel
implies negation, not completion. - Impact: Clarifies semantics, requires updating event handlers.
- Replace
Introduce
PropagateActivating
Event:- Add
event EventHandler<CancelEventArgs>? PropagateActivating
toView
, allowing superviews (e.g.,MenuBarv2
) to subscribe to subview propagation requests. - Rationale: Enables hierarchical coordination (e.g.,
MenuBarv2
managingPopoverMenu
visibility) without coupling subviews to superviews, addressing the current reliance on view-specific events likeSelectedMenuItemChanged
. - Impact: Enhances flexibility for hierarchical views, requires subscription management in superviews like
MenuBarv2
.
- Add
Benefits
- Clarity:
Activate
improves terminology for all views. - Consistency:
Handled
aligns with input events. - Decoupling:
PropagateActivating
supports hierarchical needs without subview-superview dependencies. - Extensibility: Applicable to other hierarchies (e.g., dialogs,
TabView
).
Implementation Notes
- Update
Command
enum,View
, and derived classes for the rename. - Modify
CommandEventArgs
forHandled
. - Implement
PropagateActivating
and test inMenuBarv2
. - Revise documentation to reflect changes.
For details, refer to the filed issue in the Terminal.Gui repository.