Table of Contents

Event Processing and the Application Main Loop

See also Cross-platform Driver Model

The method Application.Run will wait for events from either the keyboard or mouse and route those events to the proper view.

The job of waiting for events and dispatching them in the Application is implemented by an instance of the Main Loop.

Main loops are a common idiom in many user interface toolkits so many of the concepts will be familiar to you if you have used other toolkits before.

This class provides the following capabilities:

  • Keyboard and mouse processing
  • .NET Async support
  • Timers processing
  • Idle processing handlers
  • Invoking UI code from a background thread

The MainLoop property in the the Application provides access to these functions.

When Application.Run (Toplevel) is called, the application will prepare the current Toplevel instance by redrawing the screen appropriately and then starting the main loop.

Configure the Mainloop before calling Application.Run, or configure the MainLoop in response to events during the execution.

Keyboard input is dispatched by the Application class to the current TopLevel window. This is covered in more detail in the Keyboard Event Processing document.

Async Execution

On startup, the Application class configures the .NET Asynchronous machinery to allow the use of the await keyword to run tasks in the background and have the execution of those tasks resume on the context of the main thread running the main loop.

Timers Processing

Timers can be set to be executed at specified intervals by calling the AddTimeout method, like this:

void UpdateTimer ()
{
	time.Text = DateTime.Now.ToString ();
}

var token = Application.MainLoop.AddTimeout (TimeSpan.FromSeconds (20), UpdateTimer);

The return value from AddTimeout is a token value that can be used to cancel the timer:

Application.MainLoop.RemoveTimeout (token);

Idle Handlers

AddIdle registers a function to be executed when the application is idling and there are no events to process. Idle functions should return true if they should be invoked again, and false if the idle invocations should stop.

Like the timer APIs, the return value is a token that can be used to cancel the scheduled idle function from being executed.

Threading

Like most UI toolkits, Terminal.Gui should be assumed to not be thread-safe. Avoid calling methods in the UI classes from a background thread as there is no guarantee they will not corrupt the state of the UI application.

Instead, use C# async APIs (e.g. await and System.Threading.Tasks.Task). Only invoke APIs in Terminal.Gui from the main thread by using the Application.Invoke method to pass an Action that will be queued for execution on the main thread at an appropriate time.

For example, the following shows how to properly update a label from a background thread:

void BackgroundThreadUpdateProgress ()
{
	Application.Invoke (() => {
		progress.Text = $"Progress: {bytesDownloaded/totalBytes}";
        });
}

Low-Level Application APIs

It is possible to run the main loop in a cooperative way: Use the lower-level APIs in Application: the Begin method to prepare a toplevel for execution, followed by calls to MainLoop.EventsPending to determine whether the events must be processed, and in that case, calling RunLoop method and finally completing the process by calling End.

The method Run is implemented like this:

void Run (Toplevel top)
{
	var runToken = Begin (view);
	RunLoop (runToken);
	End (runToken);
}